writer/msl: Emit texture builtin functions

Bug: tint:145
Change-Id: I8a2d10c2e7239c81a11933c009d9175d4f4d8577
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/33782
Commit-Queue: Ben Clayton <bclayton@google.com>
Auto-Submit: Ben Clayton <bclayton@google.com>
Reviewed-by: David Neto <dneto@google.com>
diff --git a/BUILD.gn b/BUILD.gn
index bf1d393..cd9c72a 100644
--- a/BUILD.gn
+++ b/BUILD.gn
@@ -1114,6 +1114,7 @@
     "src/writer/msl/generator_impl_if_test.cc",
     "src/writer/msl/generator_impl_import_test.cc",
     "src/writer/msl/generator_impl_intrinsic_test.cc",
+    "src/writer/msl/generator_impl_intrinsic_texture_test.cc",
     "src/writer/msl/generator_impl_loop_test.cc",
     "src/writer/msl/generator_impl_member_accessor_test.cc",
     "src/writer/msl/generator_impl_module_constant_test.cc",
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index e41d3b7..45b2c88 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -657,6 +657,7 @@
     writer/msl/generator_impl_if_test.cc
     writer/msl/generator_impl_import_test.cc
     writer/msl/generator_impl_intrinsic_test.cc
+    writer/msl/generator_impl_intrinsic_texture_test.cc
     writer/msl/generator_impl_loop_test.cc
     writer/msl/generator_impl_member_accessor_test.cc
     writer/msl/generator_impl_module_constant_test.cc
diff --git a/src/writer/msl/generator_impl.cc b/src/writer/msl/generator_impl.cc
index f0a1b8d..a7fe323 100644
--- a/src/writer/msl/generator_impl.cc
+++ b/src/writer/msl/generator_impl.cc
@@ -545,8 +545,7 @@
       auto name = generate_intrinsic_name(ident->intrinsic());
       if (name.empty()) {
         if (ast::intrinsic::IsTextureIntrinsic(ident->intrinsic())) {
-          error_ = "Textures not implemented yet";
-          return false;
+          return EmitTextureCall(expr);
         }
         name = generate_builtin_name(ident);
         if (name.empty()) {
@@ -654,6 +653,107 @@
   return true;
 }
 
+bool GeneratorImpl::EmitTextureCall(ast::CallExpression* expr) {
+  auto* ident = expr->func()->AsIdentifier();
+
+  auto params = expr->params();
+  auto* signature = static_cast<const ast::intrinsic::TextureSignature*>(
+      ident->intrinsic_signature());
+  auto& pidx = signature->params.idx;
+  auto const kNotUsed = ast::intrinsic::TextureSignature::Parameters::kNotUsed;
+
+  if (!EmitExpression(params[pidx.texture]))
+    return false;
+
+  switch (ident->intrinsic()) {
+    case ast::Intrinsic::kTextureSample:
+    case ast::Intrinsic::kTextureSampleBias:
+    case ast::Intrinsic::kTextureSampleLevel:
+    case ast::Intrinsic::kTextureSampleGrad:
+      out_ << ".sample(";
+      break;
+    case ast::Intrinsic::kTextureSampleCompare:
+      out_ << ".sample_compare(";
+      break;
+    default:
+      error_ = "Internal compiler error: Unhandled texture intrinsic '" +
+               ident->name() + "'";
+      break;
+  }
+
+  if (!EmitExpression(params[pidx.sampler])) {
+    return false;
+  }
+
+  for (auto idx : {pidx.coords, pidx.array_index, pidx.depth_ref}) {
+    if (idx != kNotUsed) {
+      out_ << ", ";
+      if (!EmitExpression(params[idx]))
+        return false;
+    }
+  }
+
+  if (pidx.bias != kNotUsed) {
+    out_ << ", bias(";
+    if (!EmitExpression(params[pidx.bias])) {
+      return false;
+    }
+    out_ << ")";
+  }
+  if (pidx.level != kNotUsed) {
+    out_ << ", level(";
+    if (!EmitExpression(params[pidx.level])) {
+      return false;
+    }
+    out_ << ")";
+  }
+  if (pidx.ddx != kNotUsed) {
+    auto dim = params[pidx.texture]
+                   ->result_type()
+                   ->UnwrapPtrIfNeeded()
+                   ->AsTexture()
+                   ->dim();
+    switch (dim) {
+      case ast::type::TextureDimension::k2d:
+      case ast::type::TextureDimension::k2dArray:
+        out_ << ", gradient2d(";
+        break;
+      case ast::type::TextureDimension::k3d:
+        out_ << ", gradient3d(";
+        break;
+      case ast::type::TextureDimension::kCube:
+      case ast::type::TextureDimension::kCubeArray:
+        out_ << ", gradientcube(";
+        break;
+      default: {
+        std::stringstream err;
+        err << "MSL does not support gradients for " << dim << " textures";
+        error_ = err.str();
+        return false;
+      }
+    }
+    if (!EmitExpression(params[pidx.ddx])) {
+      return false;
+    }
+    out_ << ", ";
+    if (!EmitExpression(params[pidx.ddy])) {
+      return false;
+    }
+    out_ << ")";
+  }
+
+  if (pidx.offset != kNotUsed) {
+    out_ << ", ";
+    if (!EmitExpression(params[pidx.offset])) {
+      return false;
+    }
+  }
+
+  out_ << ")";
+
+  return true;
+}
+
 std::string GeneratorImpl::generate_builtin_name(
     ast::IdentifierExpression* ident) {
   std::string out = "metal::";
diff --git a/src/writer/msl/generator_impl.h b/src/writer/msl/generator_impl.h
index 0c866af..7cbd5d6 100644
--- a/src/writer/msl/generator_impl.h
+++ b/src/writer/msl/generator_impl.h
@@ -95,6 +95,11 @@
   /// @param expr the call expression
   /// @returns true if the call expression is emitted
   bool EmitCall(ast::CallExpression* expr);
+  /// Handles generating a call to a texture function (`textureSample`,
+  /// `textureSampleGrad`, etc)
+  /// @param expr the call expression
+  /// @returns true if the call expression is emitted
+  bool EmitTextureCall(ast::CallExpression* expr);
   /// Handles a case statement
   /// @param stmt the statement
   /// @returns true if the statement was emitted successfully
diff --git a/src/writer/msl/generator_impl_intrinsic_texture_test.cc b/src/writer/msl/generator_impl_intrinsic_texture_test.cc
new file mode 100644
index 0000000..c8079da
--- /dev/null
+++ b/src/writer/msl/generator_impl_intrinsic_texture_test.cc
@@ -0,0 +1,207 @@
+// Copyright 2020 The Tint Authors.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+//     http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+#include <memory>
+
+#include "gtest/gtest.h"
+#include "src/ast/builder.h"
+#include "src/ast/intrinsic_texture_helper_test.h"
+#include "src/ast/type/depth_texture_type.h"
+#include "src/ast/type/sampled_texture_type.h"
+#include "src/context.h"
+#include "src/type_determiner.h"
+#include "src/writer/msl/generator_impl.h"
+
+namespace tint {
+namespace writer {
+namespace msl {
+namespace {
+
+std::string expected_texture_overload(
+    ast::intrinsic::test::ValidTextureOverload overload) {
+  using ValidTextureOverload = ast::intrinsic::test::ValidTextureOverload;
+  switch (overload) {
+    case ValidTextureOverload::kSample1dF32:
+      return R"(texture_tint_0.sample(sampler_tint_0, 1.0f))";
+    case ValidTextureOverload::kSample1dArrayF32:
+      return R"(texture_tint_0.sample(sampler_tint_0, 1.0f, 2u))";
+    case ValidTextureOverload::kSample2dF32:
+      return R"(texture_tint_0.sample(sampler_tint_0, float2(1.0f, 2.0f)))";
+    case ValidTextureOverload::kSample2dOffsetF32:
+      return R"(texture_tint_0.sample(sampler_tint_0, float2(1.0f, 2.0f), int2(3, 4)))";
+    case ValidTextureOverload::kSample2dArrayF32:
+      return R"(texture_tint_0.sample(sampler_tint_0, float2(1.0f, 2.0f), 3u))";
+    case ValidTextureOverload::kSample2dArrayOffsetF32:
+      return R"(texture_tint_0.sample(sampler_tint_0, float2(1.0f, 2.0f), 3u, int2(4, 5)))";
+    case ValidTextureOverload::kSample3dF32:
+      return R"(texture_tint_0.sample(sampler_tint_0, float3(1.0f, 2.0f, 3.0f)))";
+    case ValidTextureOverload::kSample3dOffsetF32:
+      return R"(texture_tint_0.sample(sampler_tint_0, float3(1.0f, 2.0f, 3.0f), int3(4, 5, 6)))";
+    case ValidTextureOverload::kSampleCubeF32:
+      return R"(texture_tint_0.sample(sampler_tint_0, float3(1.0f, 2.0f, 3.0f)))";
+    case ValidTextureOverload::kSampleCubeArrayF32:
+      return R"(texture_tint_0.sample(sampler_tint_0, float3(1.0f, 2.0f, 3.0f), 4u))";
+    case ValidTextureOverload::kSampleDepth2dF32:
+      return R"(texture_tint_0.sample(sampler_tint_0, float2(1.0f, 2.0f)))";
+    case ValidTextureOverload::kSampleDepth2dOffsetF32:
+      return R"(texture_tint_0.sample(sampler_tint_0, float2(1.0f, 2.0f), int2(3, 4)))";
+    case ValidTextureOverload::kSampleDepth2dArrayF32:
+      return R"(texture_tint_0.sample(sampler_tint_0, float2(1.0f, 2.0f), 3u))";
+    case ValidTextureOverload::kSampleDepth2dArrayOffsetF32:
+      return R"(texture_tint_0.sample(sampler_tint_0, float2(1.0f, 2.0f), 3u, int2(4, 5)))";
+    case ValidTextureOverload::kSampleDepthCubeF32:
+      return R"(texture_tint_0.sample(sampler_tint_0, float3(1.0f, 2.0f, 3.0f)))";
+    case ValidTextureOverload::kSampleDepthCubeArrayF32:
+      return R"(texture_tint_0.sample(sampler_tint_0, float3(1.0f, 2.0f, 3.0f), 4u))";
+    case ValidTextureOverload::kSampleBias2dF32:
+      return R"(texture_tint_0.sample(sampler_tint_0, float2(1.0f, 2.0f), bias(3.0f)))";
+    case ValidTextureOverload::kSampleBias2dOffsetF32:
+      return R"(texture_tint_0.sample(sampler_tint_0, float2(1.0f, 2.0f), bias(3.0f), int2(4, 5)))";
+    case ValidTextureOverload::kSampleBias2dArrayF32:
+      return R"(texture_tint_0.sample(sampler_tint_0, float2(1.0f, 2.0f), 4u, bias(3.0f)))";
+    case ValidTextureOverload::kSampleBias2dArrayOffsetF32:
+      return R"(texture_tint_0.sample(sampler_tint_0, float2(1.0f, 2.0f), 3u, bias(4.0f), int2(5, 6)))";
+    case ValidTextureOverload::kSampleBias3dF32:
+      return R"(texture_tint_0.sample(sampler_tint_0, float3(1.0f, 2.0f, 3.0f), bias(4.0f)))";
+    case ValidTextureOverload::kSampleBias3dOffsetF32:
+      return R"(texture_tint_0.sample(sampler_tint_0, float3(1.0f, 2.0f, 3.0f), bias(4.0f), int3(5, 6, 7)))";
+    case ValidTextureOverload::kSampleBiasCubeF32:
+      return R"(texture_tint_0.sample(sampler_tint_0, float3(1.0f, 2.0f, 3.0f), bias(4.0f)))";
+    case ValidTextureOverload::kSampleBiasCubeArrayF32:
+      return R"(texture_tint_0.sample(sampler_tint_0, float3(1.0f, 2.0f, 3.0f), 3u, bias(4.0f)))";
+    case ValidTextureOverload::kSampleLevel2dF32:
+      return R"(texture_tint_0.sample(sampler_tint_0, float2(1.0f, 2.0f), level(3.0f)))";
+    case ValidTextureOverload::kSampleLevel2dOffsetF32:
+      return R"(texture_tint_0.sample(sampler_tint_0, float2(1.0f, 2.0f), level(3.0f), int2(4, 5)))";
+    case ValidTextureOverload::kSampleLevel2dArrayF32:
+      return R"(texture_tint_0.sample(sampler_tint_0, float2(1.0f, 2.0f), 3u, level(4.0f)))";
+    case ValidTextureOverload::kSampleLevel2dArrayOffsetF32:
+      return R"(texture_tint_0.sample(sampler_tint_0, float2(1.0f, 2.0f), 3u, level(4.0f), int2(5, 6)))";
+    case ValidTextureOverload::kSampleLevel3dF32:
+      return R"(texture_tint_0.sample(sampler_tint_0, float3(1.0f, 2.0f, 3.0f), level(4.0f)))";
+    case ValidTextureOverload::kSampleLevel3dOffsetF32:
+      return R"(texture_tint_0.sample(sampler_tint_0, float3(1.0f, 2.0f, 3.0f), level(4.0f), int3(5, 6, 7)))";
+    case ValidTextureOverload::kSampleLevelCubeF32:
+      return R"(texture_tint_0.sample(sampler_tint_0, float3(1.0f, 2.0f, 3.0f), level(4.0f)))";
+    case ValidTextureOverload::kSampleLevelCubeArrayF32:
+      return R"(texture_tint_0.sample(sampler_tint_0, float3(1.0f, 2.0f, 3.0f), 4u, level(5.0f)))";
+    case ValidTextureOverload::kSampleLevelDepth2dF32:
+      return R"(texture_tint_0.sample(sampler_tint_0, float2(1.0f, 2.0f), level(3u)))";
+    case ValidTextureOverload::kSampleLevelDepth2dOffsetF32:
+      return R"(texture_tint_0.sample(sampler_tint_0, float2(1.0f, 2.0f), level(3u), int2(4, 5)))";
+    case ValidTextureOverload::kSampleLevelDepth2dArrayF32:
+      return R"(texture_tint_0.sample(sampler_tint_0, float2(1.0f, 2.0f), 3u, level(4u)))";
+    case ValidTextureOverload::kSampleLevelDepth2dArrayOffsetF32:
+      return R"(texture_tint_0.sample(sampler_tint_0, float2(1.0f, 2.0f), 3u, level(4u), int2(5, 6)))";
+    case ValidTextureOverload::kSampleLevelDepthCubeF32:
+      return R"(texture_tint_0.sample(sampler_tint_0, float3(1.0f, 2.0f, 3.0f), level(4u)))";
+    case ValidTextureOverload::kSampleLevelDepthCubeArrayF32:
+      return R"(texture_tint_0.sample(sampler_tint_0, float3(1.0f, 2.0f, 3.0f), 4u, level(5u)))";
+    case ValidTextureOverload::kSampleGrad2dF32:
+      return R"(texture_tint_0.sample(sampler_tint_0, float2(1.0f, 2.0f), gradient2d(float2(3.0f, 4.0f), float2(5.0f, 6.0f))))";
+    case ValidTextureOverload::kSampleGrad2dOffsetF32:
+      return R"(texture_tint_0.sample(sampler_tint_0, float2(1.0f, 2.0f), gradient2d(float2(3.0f, 4.0f), float2(5.0f, 6.0f)), int2(7, 8)))";
+    case ValidTextureOverload::kSampleGrad2dArrayF32:
+      return R"(texture_tint_0.sample(sampler_tint_0, float2(1.0f, 2.0f), 3u, gradient2d(float2(4.0f, 5.0f), float2(6.0f, 7.0f))))";
+    case ValidTextureOverload::kSampleGrad2dArrayOffsetF32:
+      return R"(texture_tint_0.sample(sampler_tint_0, float2(1.0f, 2.0f), 3u, gradient2d(float2(4.0f, 5.0f), float2(6.0f, 7.0f)), int2(8, 9)))";
+    case ValidTextureOverload::kSampleGrad3dF32:
+      return R"(texture_tint_0.sample(sampler_tint_0, float3(1.0f, 2.0f, 3.0f), gradient3d(float3(4.0f, 5.0f, 6.0f), float3(7.0f, 8.0f, 9.0f))))";
+    case ValidTextureOverload::kSampleGrad3dOffsetF32:
+      return R"(texture_tint_0.sample(sampler_tint_0, float3(1.0f, 2.0f, 3.0f), gradient3d(float3(4.0f, 5.0f, 6.0f), float3(7.0f, 8.0f, 9.0f)), int3(10, 11, 12)))";
+    case ValidTextureOverload::kSampleGradCubeF32:
+      return R"(texture_tint_0.sample(sampler_tint_0, float3(1.0f, 2.0f, 3.0f), gradientcube(float3(4.0f, 5.0f, 6.0f), float3(7.0f, 8.0f, 9.0f))))";
+    case ValidTextureOverload::kSampleGradCubeArrayF32:
+      return R"(texture_tint_0.sample(sampler_tint_0, float3(1.0f, 2.0f, 3.0f), 4u, gradientcube(float3(5.0f, 6.0f, 7.0f), float3(8.0f, 9.0f, 10.0f))))";
+    case ValidTextureOverload::kSampleGradDepth2dF32:
+      return R"(texture_tint_0.sample_compare(sampler_tint_0, float2(1.0f, 2.0f), 3.0f))";
+    case ValidTextureOverload::kSampleGradDepth2dOffsetF32:
+      return R"(texture_tint_0.sample_compare(sampler_tint_0, float2(1.0f, 2.0f), 3.0f, int2(4, 5)))";
+    case ValidTextureOverload::kSampleGradDepth2dArrayF32:
+      return R"(texture_tint_0.sample_compare(sampler_tint_0, float2(1.0f, 2.0f), 4u, 3.0f))";
+    case ValidTextureOverload::kSampleGradDepth2dArrayOffsetF32:
+      return R"(texture_tint_0.sample_compare(sampler_tint_0, float2(1.0f, 2.0f), 4u, 3.0f, int2(5, 6)))";
+    case ValidTextureOverload::kSampleGradDepthCubeF32:
+      return R"(texture_tint_0.sample_compare(sampler_tint_0, float3(1.0f, 2.0f, 3.0f), 4.0f))";
+    case ValidTextureOverload::kSampleGradDepthCubeArrayF32:
+      return R"(texture_tint_0.sample_compare(sampler_tint_0, float3(1.0f, 2.0f, 3.0f), 4u, 5.0f))";
+  }
+  return "<unmatched texture overload>";
+}  // LINT - Ignore the length of this function
+
+class MslGeneratorIntrinsicTextureTest
+    : public ast::BuilderWithContextAndModule,
+      public testing::TestWithParam<ast::intrinsic::test::TextureOverloadCase> {
+ protected:
+  void OnVariableBuilt(ast::Variable* var) override {
+    td.RegisterVariableForTesting(var);
+  }
+
+  /// The type determiner
+  TypeDeterminer td{ctx, mod};
+  /// The generator
+  GeneratorImpl gen{ctx, mod};
+};
+
+TEST_P(MslGeneratorIntrinsicTextureTest, Call) {
+  auto param = GetParam();
+
+  ast::type::Type* datatype = nullptr;
+  switch (param.texture_data_type) {
+    case ast::intrinsic::test::TextureDataType::kF32:
+      datatype = ty.f32;
+      break;
+    case ast::intrinsic::test::TextureDataType::kU32:
+      datatype = ty.u32;
+      break;
+    case ast::intrinsic::test::TextureDataType::kI32:
+      datatype = ty.i32;
+      break;
+  }
+
+  ast::type::SamplerType sampler_type{param.sampler_kind};
+  switch (param.texture_kind) {
+    case ast::intrinsic::test::TextureKind::kRegular:
+      Var("texture", ast::StorageClass::kNone,
+          mod->create<ast::type::SampledTextureType>(param.texture_dimension,
+                                                     datatype));
+      break;
+
+    case ast::intrinsic::test::TextureKind::kDepth:
+      Var("texture", ast::StorageClass::kNone,
+          mod->create<ast::type::DepthTextureType>(param.texture_dimension));
+      break;
+  }
+
+  Var("sampler", ast::StorageClass::kNone, &sampler_type);
+
+  ast::CallExpression call{Expr(param.function), param.args(this)};
+
+  EXPECT_TRUE(td.DetermineResultType(&call)) << td.error();
+
+  ASSERT_TRUE(gen.EmitExpression(&call)) << gen.error();
+
+  auto expected = expected_texture_overload(param.overload);
+  EXPECT_EQ(gen.result(), expected);
+}
+
+INSTANTIATE_TEST_SUITE_P(
+    MslGeneratorIntrinsicTextureTest,
+    MslGeneratorIntrinsicTextureTest,
+    testing::ValuesIn(ast::intrinsic::test::TextureOverloadCase::ValidCases()));
+
+}  // namespace
+}  // namespace msl
+}  // namespace writer
+}  // namespace tint