val: Use the metal API to validate MSL shaders, if available
Roughly 4x faster than validating with the MSL executable.
Change-Id: I6566fa29622475c459eb3a988a842a9e19d4be6f
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/53680
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
diff --git a/samples/main.cc b/samples/main.cc
index 5d65afb..2d43d3f 100644
--- a/samples/main.cc
+++ b/samples/main.cc
@@ -892,6 +892,16 @@
#endif // TINT_BUILD_HLSL_WRITER
#if TINT_BUILD_MSL_WRITER
case Format::kMsl: {
+ auto* w = static_cast<tint::writer::Text*>(writer.get());
+ auto msl = w->result();
+#ifdef TINT_ENABLE_MSL_VALIDATION_USING_METAL_API
+ auto res = tint::val::MslUsingMetalAPI(msl);
+ if (res.failed) {
+ validation_failed = true;
+ validation_msgs << res.source << std::endl;
+ validation_msgs << res.output;
+ }
+#else
#ifdef _WIN32
const char* default_xcrun_exe = "metal.exe";
#else
@@ -901,8 +911,6 @@
? default_xcrun_exe
: options.xcrun_path);
if (xcrun.Found()) {
- auto* w = static_cast<tint::writer::Text*>(writer.get());
- auto msl = w->result();
auto res = tint::val::Msl(xcrun.Path(), msl);
if (res.failed) {
validation_failed = true;
@@ -913,8 +921,10 @@
validation_failed = true;
validation_msgs << "xcrun executable not found. Cannot validate";
}
+#endif // TINT_ENABLE_MSL_VALIDATION_USING_METAL_API
break;
}
+
#endif // TINT_BUILD_MSL_WRITER
default:
break;
diff --git a/src/BUILD.gn b/src/BUILD.gn
index 57b816d..2696075 100644
--- a/src/BUILD.gn
+++ b/src/BUILD.gn
@@ -239,7 +239,8 @@
###############################################################################
source_set("tint_val") {
sources = [
- "val/val.cc",
+ "val/hlsl.cc",
+ "val/msl.cc",
"val/val.h",
]
public_deps = [ ":tint_utils_io" ]
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index 16d5a90..1d5c6de 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -462,9 +462,24 @@
## Tint validation utilities. Used by tests and the tint executable.
add_library(tint_val
- val/val.cc
+ val/hlsl.cc
+ val/msl.cc
val/val.h
)
+
+# If we're building on mac / ios and we have CoreGraphics, then we can use the
+# metal API to validate our shaders. This is roughly 4x faster than invoking
+# the metal shader compiler executable.
+if(APPLE)
+ find_library(LIB_CORE_GRAPHICS CoreGraphics)
+ if(LIB_CORE_GRAPHICS)
+ target_sources(tint_val PRIVATE "val/msl_metal.mm")
+ target_compile_definitions(tint_val PUBLIC "-DTINT_ENABLE_MSL_VALIDATION_USING_METAL_API=1")
+ target_compile_options(tint_val PRIVATE "-fmodules" "-fcxx-modules")
+ target_link_options(tint_val PUBLIC "-framework" "CoreGraphics")
+ endif()
+endif()
+
tint_default_compile_options(tint_val)
target_link_libraries(tint_val tint_utils_io)
diff --git a/src/test_main.cc b/src/test_main.cc
index 5cff409..cd1ea39 100644
--- a/src/test_main.cc
+++ b/src/test_main.cc
@@ -102,6 +102,9 @@
#endif // TINT_BUILD_HLSL_WRITER
#if TINT_BUILD_MSL_WRITER
+#ifdef TINT_ENABLE_MSL_VALIDATION_USING_METAL_API
+ std::cout << "MSL validation with metal API enabled" << std::endl;
+#else
// This must be kept alive for the duration of RUN_ALL_TESTS() as the c_str()
// is passed into tint::writer::msl::EnableMSLValidation(), which does not
// make a copy. This is to work around Chromium's strict rules on globals
@@ -124,6 +127,7 @@
} else {
std::cout << "MSL validation with XCode SDK is not enabled" << std::endl;
}
+#endif // TINT_ENABLE_MSL_VALIDATION_USING_METAL_API
#endif // TINT_BUILD_MSL_WRITER
#if TINT_BUILD_SPV_READER
diff --git a/src/val/val.cc b/src/val/hlsl.cc
similarity index 71%
rename from src/val/val.cc
rename to src/val/hlsl.cc
index f755e15..23a67e6 100644
--- a/src/val/val.cc
+++ b/src/val/hlsl.cc
@@ -89,45 +89,5 @@
return result;
}
-Result Msl(const std::string& xcrun_path, const std::string& source) {
- Result result;
-
- auto xcrun = utils::Command(xcrun_path);
- if (!xcrun.Found()) {
- result.output = "xcrun not found at '" + std::string(xcrun_path) + "'";
- result.failed = true;
- return result;
- }
-
- result.source = source;
-
- utils::TmpFile file(".metal");
- file << result.source;
-
-#ifdef _WIN32
- // On Windows, we should actually be running metal.exe from the Metal
- // Developer Tools for Windows
- auto res = xcrun("-x", "metal", "-c", "-o", "NUL", file.Path());
-#else
- auto res =
- xcrun("-sdk", "macosx", "metal", "-o", "/dev/null", "-c", file.Path());
-#endif
- if (!res.out.empty()) {
- if (!result.output.empty()) {
- result.output += "\n";
- }
- result.output += res.out;
- }
- if (!res.err.empty()) {
- if (!result.output.empty()) {
- result.output += "\n";
- }
- result.output += res.err;
- }
- result.failed = (res.error_code != 0);
-
- return result;
-}
-
} // namespace val
} // namespace tint
diff --git a/src/val/msl.cc b/src/val/msl.cc
new file mode 100644
index 0000000..2b77a78
--- /dev/null
+++ b/src/val/msl.cc
@@ -0,0 +1,66 @@
+// Copyright 2021 The Tint Authors.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+#include "src/val/val.h"
+
+#include "src/ast/module.h"
+#include "src/program.h"
+#include "src/utils/io/command.h"
+#include "src/utils/io/tmpfile.h"
+
+namespace tint {
+namespace val {
+
+Result Msl(const std::string& xcrun_path, const std::string& source) {
+ Result result;
+
+ auto xcrun = utils::Command(xcrun_path);
+ if (!xcrun.Found()) {
+ result.output = "xcrun not found at '" + std::string(xcrun_path) + "'";
+ result.failed = true;
+ return result;
+ }
+
+ result.source = source;
+
+ utils::TmpFile file(".metal");
+ file << result.source;
+
+#ifdef _WIN32
+ // On Windows, we should actually be running metal.exe from the Metal
+ // Developer Tools for Windows
+ auto res = xcrun("-x", "metal", "-c", "-o", "NUL", file.Path());
+#else
+ auto res =
+ xcrun("-sdk", "macosx", "metal", "-o", "/dev/null", "-c", file.Path());
+#endif
+ if (!res.out.empty()) {
+ if (!result.output.empty()) {
+ result.output += "\n";
+ }
+ result.output += res.out;
+ }
+ if (!res.err.empty()) {
+ if (!result.output.empty()) {
+ result.output += "\n";
+ }
+ result.output += res.err;
+ }
+ result.failed = (res.error_code != 0);
+
+ return result;
+}
+
+} // namespace val
+} // namespace tint
diff --git a/src/val/msl_metal.mm b/src/val/msl_metal.mm
new file mode 100644
index 0000000..63b4961
--- /dev/null
+++ b/src/val/msl_metal.mm
@@ -0,0 +1,58 @@
+// Copyright 2021 The Tint Authors.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+#ifdef TINT_ENABLE_MSL_VALIDATION_USING_METAL_API
+
+@import Metal;
+
+// Disable: error: treating #include as an import of module 'std.string'
+#pragma clang diagnostic push
+#pragma clang diagnostic ignored "-Wauto-import"
+#include "src/val/val.h"
+#pragma clang diagnostic pop
+
+namespace tint {
+namespace val {
+
+Result MslUsingMetalAPI(const std::string& src) {
+ tint::val::Result result;
+
+ NSError* error = nil;
+
+ id<MTLDevice> device = MTLCreateSystemDefaultDevice();
+ if (!device) {
+ result.output = "MTLCreateSystemDefaultDevice returned null";
+ result.failed = true;
+ return result;
+ }
+
+ NSString* source = [NSString stringWithCString:src.c_str()
+ encoding:NSUTF8StringEncoding];
+
+ id<MTLLibrary> library = [device newLibraryWithSource:source
+ options:nil
+ error:&error];
+ if (!library) {
+ NSString* output = [error localizedDescription];
+ result.output = [output UTF8String];
+ result.failed = true;
+ }
+
+ return result;
+}
+
+} // namespace val
+} // namespace tint
+
+#endif // TINT_ENABLE_MSL_VALIDATION_USING_METAL_API
diff --git a/src/val/val.h b/src/val/val.h
index 489dcdc..309e44d 100644
--- a/src/val/val.h
+++ b/src/val/val.h
@@ -52,6 +52,14 @@
/// @return the result of the compile
Result Msl(const std::string& xcrun_path, const std::string& source);
+#ifdef TINT_ENABLE_MSL_VALIDATION_USING_METAL_API
+/// Msl attempts to compile the shader with the runtime Metal Shader Compiler
+/// API, verifying that the shader compiles successfully.
+/// @param source the generated MSL source
+/// @return the result of the compile
+Result MslUsingMetalAPI(const std::string& source);
+#endif // TINT_ENABLE_MSL_VALIDATION_USING_METAL_API
+
} // namespace val
} // namespace tint
diff --git a/src/writer/msl/test_helper.cc b/src/writer/msl/test_helper.cc
index 6672507..b129c8a 100644
--- a/src/writer/msl/test_helper.cc
+++ b/src/writer/msl/test_helper.cc
@@ -32,6 +32,13 @@
}
val::Result Validate(Program* program) {
+#ifdef TINT_ENABLE_MSL_VALIDATION_USING_METAL_API
+ auto gen = std::make_unique<GeneratorImpl>(program);
+ if (!gen->Generate()) {
+ return {true, gen->error(), ""};
+ }
+ return tint::val::MslUsingMetalAPI(gen->result());
+#else // TINT_ENABLE_MSL_VALIDATION_USING_METAL_API
if (!xcrun_path) {
return val::Result{};
}
@@ -41,6 +48,7 @@
return {true, gen->error(), ""};
}
return val::Msl(xcrun_path, gen->result());
+#endif // TINT_ENABLE_MSL_VALIDATION_USING_METAL_API
}
} // namespace msl