blob: dda1d6bad57ebc9573e08f138f0711a7305d70ae [file] [log] [blame]
SKIP: FAILED
bug/tint/1081.wgsl:9:25 warning: integral user-defined fragment inputs must have a flat interpolation attribute
fn main(@location(1) x: vec3<i32>) -> @location(2) i32 {
^
#version 310 es
precision mediump float;
int f(int x) {
if ((x == 10)) {
discard;
}
return x;
}
struct tint_symbol_2 {
ivec3 x;
};
struct tint_symbol_3 {
int value;
};
int tint_symbol_inner(ivec3 x) {
int y = x.x;
while (true) {
int r = f(y);
if ((r == 0)) {
break;
}
}
return y;
}
tint_symbol_3 tint_symbol(tint_symbol_2 tint_symbol_1) {
int inner_result = tint_symbol_inner(tint_symbol_1.x);
tint_symbol_3 wrapper_result = tint_symbol_3(0);
wrapper_result.value = inner_result;
return wrapper_result;
}
in ivec3 x;
out int value;
void main() {
tint_symbol_2 inputs;
inputs.x = x;
tint_symbol_3 outputs;
outputs = tint_symbol(inputs);
value = outputs.value;
}
Error parsing GLSL shader:
ERROR: 0:35: 'int' : must be qualified as flat in
ERROR: 0:35: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.