blob: b2a05dedaf379dc90b7141a6bff7e79ee038d272 [file] [log] [blame]
struct Constants {
level : i32;
};
@group(0) @binding(0) var<uniform> constants : Constants;
@group(0) @binding(1) var myTexture : texture_2d_array<f32>;
struct Result {
values : @stride(4) array<f32>;
};
@group(0) @binding(3) var<storage, read_write> result : Result;
@stage(compute) @workgroup_size(1)
fn main(@builtin(global_invocation_id) GlobalInvocationID : vec3<u32>) {
var flatIndex : u32 =
2u * 2u * GlobalInvocationID.z +
2u * GlobalInvocationID.y +
GlobalInvocationID.x;
flatIndex = flatIndex * 1u;
var texel : vec4<f32> = textureLoad(myTexture, vec2<i32>(GlobalInvocationID.xy), 0, 0);
for (var i : u32 = 0u; i < 1u; i = i + 1u) {
result.values[flatIndex + i] = texel.r;
}
}