blob: 30e266c9e8fcc6897fb2b5160f958fdf452a3ae6 [file] [log] [blame]
@group(1) @binding(0) var t : texture_2d<u32>;
@group(1) @binding(1) var s : sampler;
@stage(fragment)
fn main() {
var res : vec4<u32> = textureGather(2, t, s, vec2<f32>());
}