blob: 970ec3aad6d0e7e8117de83eeaac6070458223e7 [file] [log] [blame]
struct buf1 {
one : u32;
};
type Arr = @stride(16) array<i32, 1>;
struct buf0 {
x_GLF_uniform_int_values : Arr;
};
var<private> gl_FragCoord : vec4<f32>;
@group(0) @binding(1) var<uniform> x_8 : buf1;
var<private> x_GLF_color : vec4<f32>;
@group(0) @binding(0) var<uniform> x_10 : buf0;
fn func_() -> f32 {
switch(1) {
case 0: {
return 1.0;
}
default: {
}
}
return 0.0;
}
fn main_1() {
var v : vec4<f32>;
v = vec4<f32>(1.0, 1.0, 1.0, 1.0);
let x_38 : f32 = gl_FragCoord.y;
if ((x_38 < 0.0)) {
let x_42 : f32 = func_();
v = vec4<f32>(x_42, x_42, x_42, x_42);
}
let x_44 : vec4<f32> = v;
if ((pack4x8unorm(x_44) == 1u)) {
return;
}
let x_50 : u32 = x_8.one;
if (((1u << x_50) == 2u)) {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
} else {
let x_57 : i32 = x_10.x_GLF_uniform_int_values[0];
let x_58 : f32 = f32(x_57);
x_GLF_color = vec4<f32>(x_58, x_58, x_58, x_58);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>;
};
@stage(fragment)
fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out {
gl_FragCoord = gl_FragCoord_param;
main_1();
return main_out(x_GLF_color);
}