blob: 549b310ad74e752d1fc34442a3406a477bfe10b2 [file] [log] [blame]
type Arr = @stride(16) array<u32, 2>;
struct buf1 {
x_GLF_uniform_uint_values : Arr;
};
type Arr_1 = @stride(16) array<f32, 1>;
struct buf2 {
x_GLF_uniform_float_values : Arr_1;
};
type Arr_2 = @stride(16) array<i32, 2>;
struct buf0 {
x_GLF_uniform_int_values : Arr_2;
};
@group(0) @binding(1) var<uniform> x_6 : buf1;
@group(0) @binding(2) var<uniform> x_8 : buf2;
var<private> x_GLF_color : vec4<f32>;
@group(0) @binding(0) var<uniform> x_12 : buf0;
fn main_1() {
var a : u32;
var b : f32;
var c : u32;
let x_38 : u32 = x_6.x_GLF_uniform_uint_values[0];
let x_40 : f32 = x_8.x_GLF_uniform_float_values[0];
a = (x_38 >> u32(x_40));
let x_43 : u32 = a;
b = bitcast<f32>(x_43);
let x_45 : f32 = b;
c = bitcast<u32>(x_45);
let x_47 : u32 = c;
let x_49 : u32 = x_6.x_GLF_uniform_uint_values[0];
if ((x_47 == x_49)) {
let x_55 : i32 = x_12.x_GLF_uniform_int_values[0];
let x_58 : i32 = x_12.x_GLF_uniform_int_values[1];
let x_61 : i32 = x_12.x_GLF_uniform_int_values[1];
let x_64 : i32 = x_12.x_GLF_uniform_int_values[0];
x_GLF_color = vec4<f32>(f32(x_55), f32(x_58), f32(x_61), f32(x_64));
} else {
let x_67 : f32 = b;
x_GLF_color = vec4<f32>(x_67, x_67, x_67, x_67);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>;
};
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}