blob: 0eff67b879d9caa91d34f6372baea26c6e6fcf27 [file] [log] [blame]
var<private> x_GLF_color : vec4<f32>;
var<private> gl_FragCoord : vec4<f32>;
fn main_1() {
var i : i32;
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
i = 1;
loop {
let x_6 : i32 = i;
if ((x_6 < 2)) {
} else {
break;
}
let x_37 : f32 = gl_FragCoord.y;
if ((x_37 < 0.0)) {
let x_42 : f32 = gl_FragCoord.x;
if ((x_42 < 0.0)) {
x_GLF_color = vec4<f32>(226.695999146, 1.0, 1.0, 1.0);
}
continue;
}
return;
continuing {
let x_7 : i32 = i;
i = (x_7 + 1);
}
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>;
};
@stage(fragment)
fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out {
gl_FragCoord = gl_FragCoord_param;
main_1();
return main_out(x_GLF_color);
}