blob: 96f0064623f496efbfbea16ba804fc07e26c5068 [file] [log] [blame]
struct buf0 {
injectionSwitch : vec2<f32>;
};
var<private> gl_FragCoord : vec4<f32>;
var<private> x_GLF_color : vec4<f32>;
@group(0) @binding(0) var<uniform> x_6 : buf0;
fn main_1() {
loop {
var x_42 : vec4<f32>;
var x_39 : bool;
var x_38_phi : bool;
var x_41_phi : vec4<f32>;
let x_32 : f32 = gl_FragCoord.x;
let x_34 : i32 = i32(clamp(x_32, 0.0, 1.0));
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
x_38_phi = false;
x_41_phi = vec4<f32>(0.0, 0.0, 0.0, 0.0);
loop {
var x_42_phi : vec4<f32>;
var x_47_phi : i32;
var x_39_phi : bool;
let x_38 : bool = x_38_phi;
let x_41 : vec4<f32> = x_41_phi;
x_42_phi = x_41;
x_47_phi = 0;
loop {
var x_45 : vec4<f32>;
var x_48 : i32;
x_42 = x_42_phi;
let x_47 : i32 = x_47_phi;
let x_50 : f32 = x_6.injectionSwitch.y;
x_39_phi = x_38;
if ((x_47 < (x_34 + i32(x_50)))) {
} else {
break;
}
var x_66 : vec4<f32>;
var x_70 : vec4<f32>;
var x_45_phi : vec4<f32>;
if ((x_34 < 0)) {
x_39_phi = true;
break;
} else {
if ((x_34 == 1)) {
let x_64 : f32 = f32(x_34);
let x_65 : vec2<f32> = vec2<f32>(x_64, x_64);
x_66 = vec4<f32>(x_65.x, x_42.y, x_42.z, x_65.y);
x_45_phi = x_66;
} else {
let x_68 : f32 = f32((x_34 + 1));
let x_69 : vec2<f32> = vec2<f32>(x_68, x_68);
x_70 = vec4<f32>(x_69.x, x_42.y, x_42.z, x_69.y);
x_45_phi = x_70;
}
x_45 = x_45_phi;
}
continuing {
x_48 = (x_47 + 1);
x_42_phi = x_45;
x_47_phi = x_48;
}
}
x_39 = x_39_phi;
if (x_39) {
break;
}
continuing {
x_38_phi = x_39;
x_41_phi = x_42;
if ((x_34 < 0)) {
} else {
break;
}
}
}
if (x_39) {
break;
}
x_GLF_color = x_42;
break;
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>;
};
@stage(fragment)
fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out {
gl_FragCoord = gl_FragCoord_param;
main_1();
return main_out(x_GLF_color);
}