blob: 1620bac400ef4b98e2f814118c9604fd86354b2e [file] [log] [blame]
var<private> color_out : vec4<f32>;
var<private> gl_FragDepth : f32;
fn main_1() {
color_out = vec4<f32>(1.0, 0.0, 0.0, 1.0);
gl_FragDepth = 0.400000006;
return;
}
struct main_out {
@location(0)
color_out_1 : vec4<f32>;
@builtin(frag_depth)
gl_FragDepth_1 : f32;
};
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(color_out, gl_FragDepth);
}