blob: 507511d2a3bc77acc38bf33c41328482b800adc8 [file] [log] [blame]
var<private> position : vec4<f32>;
var<private> gl_Position : vec4<f32>;
fn main_1() {
let x_22 : vec4<f32> = position;
let x_23 : vec2<f32> = vec2<f32>(x_22.x, x_22.y);
gl_Position = vec4<f32>(x_23.x, x_23.y, 0.400000006, 1.0);
return;
}
struct main_out {
@builtin(position)
gl_Position : vec4<f32>;
};
@stage(vertex)
fn main(@location(0) position_param : vec4<f32>) -> main_out {
position = position_param;
main_1();
return main_out(gl_Position);
}