| #include <metal_stdlib> | |
| using namespace metal; | |
| struct tint_symbol_1 { | |
| float4 value [[position]]; | |
| }; | |
| float4 tint_symbol_inner() { | |
| float3 light = float3(1.200000048f, 1.0f, 2.0f); | |
| float3 negative_light = -(light); | |
| return float4(); | |
| } | |
| vertex tint_symbol_1 tint_symbol() { | |
| float4 const inner_result = tint_symbol_inner(); | |
| tint_symbol_1 wrapper_result = {}; | |
| wrapper_result.value = inner_result; | |
| return wrapper_result; | |
| } | |