| [numthreads(1, 1, 1)] | |
| void unused_entry_point() { | |
| return; | |
| } | |
| void f() { | |
| const float4x4 m = float4x4(float4(1.0f, 1.0f, 1.0f, 1.0f), float4(1.0f, 1.0f, 1.0f, 1.0f), float4(1.0f, 1.0f, 1.0f, 1.0f), float4(1.0f, 1.0f, 1.0f, 1.0f)); | |
| const float4 v1 = m[0]; | |
| const float a = v1[0]; | |
| } |