| #version 310 es | |
| precision mediump float; | |
| layout (binding = 0) uniform Constants_1 { | |
| uint zero; | |
| } constants; | |
| struct S { | |
| uint data[3]; | |
| }; | |
| S s = S(uint[3](0u, 0u, 0u)); | |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
| void tint_symbol() { | |
| s.data[constants.zero] = 0u; | |
| return; | |
| } | |
| void main() { | |
| tint_symbol(); | |
| } | |