blob: 377353002ee05f6f261b47e4f5a4b558899d051b [file] [log] [blame]
#version 310 es
precision mediump float;
struct Out {
vec4 pos;
float none;
float tint_symbol;
float perspective_center;
float perspective_centroid;
float perspective_sample;
float linear_center;
float linear_centroid;
float linear_sample;
};
struct tint_symbol_2 {
float none;
float tint_symbol;
float perspective_center;
float perspective_centroid;
float perspective_sample;
float linear_center;
float linear_centroid;
float linear_sample;
vec4 pos;
};
Out tint_symbol_1_inner() {
Out tint_symbol_3 = Out(vec4(0.0f, 0.0f, 0.0f, 0.0f), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
return tint_symbol_3;
}
tint_symbol_2 tint_symbol_1() {
Out inner_result = tint_symbol_1_inner();
tint_symbol_2 wrapper_result = tint_symbol_2(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, vec4(0.0f, 0.0f, 0.0f, 0.0f));
wrapper_result.pos = inner_result.pos;
wrapper_result.none = inner_result.none;
wrapper_result.tint_symbol = inner_result.tint_symbol;
wrapper_result.perspective_center = inner_result.perspective_center;
wrapper_result.perspective_centroid = inner_result.perspective_centroid;
wrapper_result.perspective_sample = inner_result.perspective_sample;
wrapper_result.linear_center = inner_result.linear_center;
wrapper_result.linear_centroid = inner_result.linear_centroid;
wrapper_result.linear_sample = inner_result.linear_sample;
return wrapper_result;
}
out float none;
out float tint_symbol;
out float perspective_center;
out float perspective_centroid;
out float perspective_sample;
out float linear_center;
out float linear_centroid;
out float linear_sample;
void main() {
tint_symbol_2 outputs;
outputs = tint_symbol_1();
none = outputs.none;
tint_symbol = outputs.tint_symbol;
perspective_center = outputs.perspective_center;
perspective_centroid = outputs.perspective_centroid;
perspective_sample = outputs.perspective_sample;
linear_center = outputs.linear_center;
linear_centroid = outputs.linear_centroid;
linear_sample = outputs.linear_sample;
gl_Position = outputs.pos;
gl_Position.y = -gl_Position.y;
}