| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct S { |
| float a; |
| }; |
| struct tint_array_wrapper { |
| float arr[4]; |
| }; |
| |
| kernel void tint_symbol() { |
| thread bool tint_symbol_3 = false; |
| thread int tint_symbol_4 = 0; |
| thread uint tint_symbol_5 = 0u; |
| thread float tint_symbol_6 = 0.0f; |
| thread int2 tint_symbol_7 = 0; |
| thread uint3 tint_symbol_8 = 0u; |
| thread float4 tint_symbol_9 = 0.0f; |
| thread float2x3 tint_symbol_10 = float2x3(0.0f); |
| thread tint_array_wrapper tint_symbol_11 = {}; |
| thread S tint_symbol_12 = {}; |
| tint_symbol_3 = bool(); |
| tint_symbol_4 = int(); |
| tint_symbol_5 = uint(); |
| tint_symbol_6 = float(); |
| tint_symbol_7 = int2(); |
| tint_symbol_8 = uint3(); |
| tint_symbol_9 = float4(); |
| tint_symbol_10 = float2x3(); |
| tint_array_wrapper const tint_symbol_1 = {.arr={}}; |
| tint_symbol_11 = tint_symbol_1; |
| S const tint_symbol_2 = {}; |
| tint_symbol_12 = tint_symbol_2; |
| return; |
| } |
| |