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// Copyright 2020 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include <memory>
#include "gtest/gtest.h"
#include "src/ast/builder.h"
#include "src/ast/intrinsic_texture_helper_test.h"
#include "src/ast/type/depth_texture_type.h"
#include "src/ast/type/sampled_texture_type.h"
#include "src/context.h"
#include "src/type_determiner.h"
#include "src/writer/hlsl/generator_impl.h"
#include "src/writer/spirv/builder.h"
#include "src/writer/spirv/spv_dump.h"
namespace tint {
namespace writer {
namespace hlsl {
namespace {
std::string expected_texture_overload(
ast::intrinsic::test::ValidTextureOverload overload) {
using ValidTextureOverload = ast::intrinsic::test::ValidTextureOverload;
switch (overload) {
case ValidTextureOverload::kSample1dF32:
return R"(texture_tint_0.Sample(sampler_tint_0, 1.0f))";
case ValidTextureOverload::kSample1dArrayF32:
return R"(texture_tint_0.Sample(sampler_tint_0, float2(1.0f, float(2u))))";
case ValidTextureOverload::kSample2dF32:
return R"(texture_tint_0.Sample(sampler_tint_0, float2(1.0f, 2.0f)))";
case ValidTextureOverload::kSample2dOffsetF32:
return R"(texture_tint_0.Sample(sampler_tint_0, float2(1.0f, 2.0f), int2(3, 4)))";
case ValidTextureOverload::kSample2dArrayF32:
return R"(texture_tint_0.Sample(sampler_tint_0, float3(1.0f, 2.0f, float(3u))))";
case ValidTextureOverload::kSample2dArrayOffsetF32:
return R"(texture_tint_0.Sample(sampler_tint_0, float3(1.0f, 2.0f, float(3u)), int2(4, 5)))";
case ValidTextureOverload::kSample3dF32:
return R"(texture_tint_0.Sample(sampler_tint_0, float3(1.0f, 2.0f, 3.0f)))";
case ValidTextureOverload::kSample3dOffsetF32:
return R"(texture_tint_0.Sample(sampler_tint_0, float3(1.0f, 2.0f, 3.0f), int3(4, 5, 6)))";
case ValidTextureOverload::kSampleCubeF32:
return R"(texture_tint_0.Sample(sampler_tint_0, float3(1.0f, 2.0f, 3.0f)))";
case ValidTextureOverload::kSampleCubeArrayF32:
return R"(texture_tint_0.Sample(sampler_tint_0, float4(1.0f, 2.0f, 3.0f, float(4u))))";
case ValidTextureOverload::kSampleDepth2dF32:
return R"(texture_tint_0.Sample(sampler_tint_0, float2(1.0f, 2.0f)))";
case ValidTextureOverload::kSampleDepth2dOffsetF32:
return R"(texture_tint_0.Sample(sampler_tint_0, float2(1.0f, 2.0f), int2(3, 4)))";
case ValidTextureOverload::kSampleDepth2dArrayF32:
return R"(texture_tint_0.Sample(sampler_tint_0, float3(1.0f, 2.0f, float(3u))))";
case ValidTextureOverload::kSampleDepth2dArrayOffsetF32:
return R"(texture_tint_0.Sample(sampler_tint_0, float3(1.0f, 2.0f, float(3u)), int2(4, 5)))";
case ValidTextureOverload::kSampleDepthCubeF32:
return R"(texture_tint_0.Sample(sampler_tint_0, float3(1.0f, 2.0f, 3.0f)))";
case ValidTextureOverload::kSampleDepthCubeArrayF32:
return R"(texture_tint_0.Sample(sampler_tint_0, float4(1.0f, 2.0f, 3.0f, float(4u))))";
case ValidTextureOverload::kSampleBias2dF32:
return R"(texture_tint_0.SampleBias(sampler_tint_0, float2(1.0f, 2.0f), 3.0f))";
case ValidTextureOverload::kSampleBias2dOffsetF32:
return R"(texture_tint_0.SampleBias(sampler_tint_0, float2(1.0f, 2.0f), 3.0f, int2(4, 5)))";
case ValidTextureOverload::kSampleBias2dArrayF32:
return R"(texture_tint_0.SampleBias(sampler_tint_0, float3(1.0f, 2.0f, float(4u)), 3.0f))";
case ValidTextureOverload::kSampleBias2dArrayOffsetF32:
return R"(texture_tint_0.SampleBias(sampler_tint_0, float3(1.0f, 2.0f, float(3u)), 4.0f, int2(5, 6)))";
case ValidTextureOverload::kSampleBias3dF32:
return R"(texture_tint_0.SampleBias(sampler_tint_0, float3(1.0f, 2.0f, 3.0f), 4.0f))";
case ValidTextureOverload::kSampleBias3dOffsetF32:
return R"(texture_tint_0.SampleBias(sampler_tint_0, float3(1.0f, 2.0f, 3.0f), 4.0f, int3(5, 6, 7)))";
case ValidTextureOverload::kSampleBiasCubeF32:
return R"(texture_tint_0.SampleBias(sampler_tint_0, float3(1.0f, 2.0f, 3.0f), 4.0f))";
case ValidTextureOverload::kSampleBiasCubeArrayF32:
return R"(texture_tint_0.SampleBias(sampler_tint_0, float4(1.0f, 2.0f, 3.0f, float(3u)), 4.0f))";
case ValidTextureOverload::kSampleLevel2dF32:
return R"(texture_tint_0.SampleLevel(sampler_tint_0, float2(1.0f, 2.0f), 3.0f))";
case ValidTextureOverload::kSampleLevel2dOffsetF32:
return R"(texture_tint_0.SampleLevel(sampler_tint_0, float2(1.0f, 2.0f), 3.0f, int2(4, 5)))";
case ValidTextureOverload::kSampleLevel2dArrayF32:
return R"(texture_tint_0.SampleLevel(sampler_tint_0, float3(1.0f, 2.0f, float(3u)), 4.0f))";
case ValidTextureOverload::kSampleLevel2dArrayOffsetF32:
return R"(texture_tint_0.SampleLevel(sampler_tint_0, float3(1.0f, 2.0f, float(3u)), 4.0f, int2(5, 6)))";
case ValidTextureOverload::kSampleLevel3dF32:
return R"(texture_tint_0.SampleLevel(sampler_tint_0, float3(1.0f, 2.0f, 3.0f), 4.0f))";
case ValidTextureOverload::kSampleLevel3dOffsetF32:
return R"(texture_tint_0.SampleLevel(sampler_tint_0, float3(1.0f, 2.0f, 3.0f), 4.0f, int3(5, 6, 7)))";
case ValidTextureOverload::kSampleLevelCubeF32:
return R"(texture_tint_0.SampleLevel(sampler_tint_0, float3(1.0f, 2.0f, 3.0f), 4.0f))";
case ValidTextureOverload::kSampleLevelCubeArrayF32:
return R"(texture_tint_0.SampleLevel(sampler_tint_0, float4(1.0f, 2.0f, 3.0f, float(4u)), 5.0f))";
case ValidTextureOverload::kSampleLevelDepth2dF32:
return R"(texture_tint_0.SampleLevel(sampler_tint_0, float2(1.0f, 2.0f), 3u))";
case ValidTextureOverload::kSampleLevelDepth2dOffsetF32:
return R"(texture_tint_0.SampleLevel(sampler_tint_0, float2(1.0f, 2.0f), 3u, int2(4, 5)))";
case ValidTextureOverload::kSampleLevelDepth2dArrayF32:
return R"(texture_tint_0.SampleLevel(sampler_tint_0, float3(1.0f, 2.0f, float(3u)), 4u))";
case ValidTextureOverload::kSampleLevelDepth2dArrayOffsetF32:
return R"(texture_tint_0.SampleLevel(sampler_tint_0, float3(1.0f, 2.0f, float(3u)), 4u, int2(5, 6)))";
case ValidTextureOverload::kSampleLevelDepthCubeF32:
return R"(texture_tint_0.SampleLevel(sampler_tint_0, float3(1.0f, 2.0f, 3.0f), 4u))";
case ValidTextureOverload::kSampleLevelDepthCubeArrayF32:
return R"(texture_tint_0.SampleLevel(sampler_tint_0, float4(1.0f, 2.0f, 3.0f, float(4u)), 5u))";
case ValidTextureOverload::kSampleGrad2dF32:
return R"(texture_tint_0.SampleGrad(sampler_tint_0, float2(1.0f, 2.0f), float2(3.0f, 4.0f), float2(5.0f, 6.0f)))";
case ValidTextureOverload::kSampleGrad2dOffsetF32:
return R"(texture_tint_0.SampleGrad(sampler_tint_0, float2(1.0f, 2.0f), float2(3.0f, 4.0f), float2(5.0f, 6.0f), int2(7, 8)))";
case ValidTextureOverload::kSampleGrad2dArrayF32:
return R"(texture_tint_0.SampleGrad(sampler_tint_0, float3(1.0f, 2.0f, float(3u)), float2(4.0f, 5.0f), float2(6.0f, 7.0f)))";
case ValidTextureOverload::kSampleGrad2dArrayOffsetF32:
return R"(texture_tint_0.SampleGrad(sampler_tint_0, float3(1.0f, 2.0f, float(3u)), float2(4.0f, 5.0f), float2(6.0f, 7.0f), int2(8, 9)))";
case ValidTextureOverload::kSampleGrad3dF32:
return R"(texture_tint_0.SampleGrad(sampler_tint_0, float3(1.0f, 2.0f, 3.0f), float3(4.0f, 5.0f, 6.0f), float3(7.0f, 8.0f, 9.0f)))";
case ValidTextureOverload::kSampleGrad3dOffsetF32:
return R"(texture_tint_0.SampleGrad(sampler_tint_0, float3(1.0f, 2.0f, 3.0f), float3(4.0f, 5.0f, 6.0f), float3(7.0f, 8.0f, 9.0f), int3(10, 11, 12)))";
case ValidTextureOverload::kSampleGradCubeF32:
return R"(texture_tint_0.SampleGrad(sampler_tint_0, float3(1.0f, 2.0f, 3.0f), float3(4.0f, 5.0f, 6.0f), float3(7.0f, 8.0f, 9.0f)))";
case ValidTextureOverload::kSampleGradCubeArrayF32:
return R"(texture_tint_0.SampleGrad(sampler_tint_0, float4(1.0f, 2.0f, 3.0f, float(4u)), float3(5.0f, 6.0f, 7.0f), float3(8.0f, 9.0f, 10.0f)))";
case ValidTextureOverload::kSampleGradDepth2dF32:
return R"(texture_tint_0.SampleCmp(sampler_tint_0, float2(1.0f, 2.0f), 3.0f))";
case ValidTextureOverload::kSampleGradDepth2dOffsetF32:
return R"(texture_tint_0.SampleCmp(sampler_tint_0, float2(1.0f, 2.0f), 3.0f, int2(4, 5)))";
case ValidTextureOverload::kSampleGradDepth2dArrayF32:
return R"(texture_tint_0.SampleCmp(sampler_tint_0, float3(1.0f, 2.0f, float(4u)), 3.0f))";
case ValidTextureOverload::kSampleGradDepth2dArrayOffsetF32:
return R"(texture_tint_0.SampleCmp(sampler_tint_0, float3(1.0f, 2.0f, float(4u)), 3.0f, int2(5, 6)))";
case ValidTextureOverload::kSampleGradDepthCubeF32:
return R"(texture_tint_0.SampleCmp(sampler_tint_0, float3(1.0f, 2.0f, 3.0f), 4.0f))";
case ValidTextureOverload::kSampleGradDepthCubeArrayF32:
return R"(texture_tint_0.SampleCmp(sampler_tint_0, float4(1.0f, 2.0f, 3.0f, float(4u)), 5.0f))";
}
return "<unmatched texture overload>";
} // LINT - Ignore the length of this function
class HlslGeneratorIntrinsicTextureTest
: public ast::BuilderWithContextAndModule,
public testing::TestWithParam<ast::intrinsic::test::TextureOverloadCase> {
protected:
void OnVariableBuilt(ast::Variable* var) override {
td.RegisterVariableForTesting(var);
}
/// @returns the result string
std::string result() const { return out.str(); }
/// @returns the pre result string
std::string pre_result() const { return pre.str(); }
/// The type determiner
TypeDeterminer td{ctx, mod};
/// The generator
GeneratorImpl gen{ctx, mod};
/// The output stream
std::ostringstream out;
/// The pre-output stream
std::ostringstream pre;
};
TEST_P(HlslGeneratorIntrinsicTextureTest, Call) {
auto param = GetParam();
ast::type::Type* datatype = nullptr;
switch (param.texture_data_type) {
case ast::intrinsic::test::TextureDataType::kF32:
datatype = ty.f32;
break;
case ast::intrinsic::test::TextureDataType::kU32:
datatype = ty.u32;
break;
case ast::intrinsic::test::TextureDataType::kI32:
datatype = ty.i32;
break;
}
ast::type::SamplerType sampler_type{param.sampler_kind};
switch (param.texture_kind) {
case ast::intrinsic::test::TextureKind::kRegular:
Var("texture", ast::StorageClass::kNone,
ctx->type_mgr().Get<ast::type::SampledTextureType>(
param.texture_dimension, datatype));
break;
case ast::intrinsic::test::TextureKind::kDepth:
Var("texture", ast::StorageClass::kNone,
ctx->type_mgr().Get<ast::type::DepthTextureType>(
param.texture_dimension));
break;
}
Var("sampler", ast::StorageClass::kNone, &sampler_type);
ast::CallExpression call{Expr(param.function), param.args(this)};
EXPECT_TRUE(td.DetermineResultType(&call)) << td.error();
ASSERT_TRUE(gen.EmitExpression(pre, out, &call)) << gen.error();
EXPECT_TRUE(pre_result().empty());
auto expected = expected_texture_overload(param.overload);
EXPECT_EQ(result(), expected);
}
INSTANTIATE_TEST_SUITE_P(
HlslGeneratorIntrinsicTextureTest,
HlslGeneratorIntrinsicTextureTest,
testing::ValuesIn(ast::intrinsic::test::TextureOverloadCase::ValidCases()));
} // namespace
} // namespace hlsl
} // namespace writer
} // namespace tint