blob: 706f82fcc57c2f77373cdd50fc926724f35b320f [file] [log] [blame]
SKIP: FAILED
#version 310 es
precision mediump float;
struct FragIn {
float a;
uint mask;
};
struct tint_symbol_3 {
float a;
float b;
uint mask;
};
struct tint_symbol_4 {
float a;
uint mask;
};
FragIn tint_symbol_inner(FragIn tint_symbol_1, float b) {
if ((tint_symbol_1.mask == 0u)) {
return tint_symbol_1;
}
FragIn tint_symbol_5 = FragIn(b, 1u);
return tint_symbol_5;
}
tint_symbol_4 tint_symbol(tint_symbol_3 tint_symbol_2) {
FragIn tint_symbol_6 = FragIn(tint_symbol_2.a, tint_symbol_2.mask);
FragIn inner_result = tint_symbol_inner(tint_symbol_6, tint_symbol_2.b);
tint_symbol_4 wrapper_result = tint_symbol_4(0.0f, 0u);
wrapper_result.a = inner_result.a;
wrapper_result.mask = inner_result.mask;
return wrapper_result;
}
in float a;
in float b;
out float a;
void main() {
tint_symbol_3 inputs;
inputs.a = a;
inputs.b = b;
inputs.mask = uint(gl_SampleMask);
tint_symbol_4 outputs;
outputs = tint_symbol(inputs);
a = outputs.a;
gl_SampleMask = outputs.mask;
}
Error parsing GLSL shader:
ERROR: 0:36: 'a' : redefinition
ERROR: 1 compilation errors. No code generated.