blob: 08967d9f99e0b9e25861d609ce2f5c6b7d90ea72 [file] [log] [blame]
[[stage(vertex)]]
fn main() -> [[builtin(position)]] vec4<f32> {
var light : vec3<f32> = vec3<f32>(1.200000048, 1.0, 2.0);
var negative_light : vec3<f32> = -(light);
return vec4<f32>();
}