commit | 195e4fe57579b3070d5d516a6a6e78c155ca8045 | [log] [tgz] |
---|---|---|
author | David Neto <dneto@google.com> | Mon Apr 27 18:12:50 2020 +0000 |
committer | dan sinclair <dsinclair@google.com> | Mon Apr 27 18:12:50 2020 +0000 |
tree | a4f2a2aaf77aecfec14e933c661babd30dd49963 | |
parent | 26ec00a4c2307020696d05d091efe106c56cb3ec [diff] |
[spirv-reader] Verify order among header, continue, merge This is gives us the fundamental ordering of blocks in relation to a structured construct. Bug: tint:3 Change-Id: I76eb39403131305398808c33ce4cee256a1c23c2 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/20266 Reviewed-by: dan sinclair <dsinclair@google.com>
Tint is a compiler for the WebGPU Shader Language (WGSL).
This is not an officially supported Google product.
TINT_BUILD_SPV_READER
: enable the SPIR-V input reader (off by default)TINT_BUILD_WGSL_READER
: enable the WGSL input reader (on by default)TINT_BUILD_SPV_WRITER
: enable the SPIR-V output writer (on by default)TINT_BUILD_WGSL_WRITER
: enable the WGSL output writer (on by default)TINT_BUILD_FUZZERS
: enable building fuzzzers (off by default)Tint uses Chromium dependency management so you need to install depot_tools and add it to your PATH.
# Clone the repo as "tint" git clone https://dawn.googlesource.com/tint tint && cd tint # Bootstrap the gclient configuration cp standalone.gclient .gclient # Fetch external dependencies and toolchains with gclient gclient sync
mkdir -p out/Debug cd out/Debug cmake -GNinja ../.. ninja # or autoninja
mkdir -p out/Debug cd out/Debug cmake ../.. make # -j N for N-way parallel build
If you are attempting fuzz, using TINT_BUILD_FUZZERS=ON
, the version of llvm in the XCode SDK does not have the needed libfuzzer functionality included.
The build error that you will see from using the XCode SDK will look something like this:
ld: file not found:/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/clang/11.0.0/lib/darwin/libclang_rt.fuzzer_osx.a
The solution to this problem is to use a full version llvm, like what you would get via homebrew, brew install llvm
, and use something like CC=<path to full clang> cmake ..
to setup a build using that toolchain.
Please file any issues or feature requests at https://bugs.chromium.org/p/tint/issues/entry
Please see the CONTRIBUTING and CODE_OF_CONDUCT files on how to contribute to Tint.