blob: 0d4f2d59de7fb47227322eb6ea8cb28f0cfea172 [file] [log] [blame]
#version 310 es
precision mediump float;
layout(location = 0) out vec4 x_GLF_color_1_1;
struct buf1 {
uint one;
};
struct strided_arr {
int el;
};
struct buf0 {
strided_arr x_GLF_uniform_int_values[1];
};
vec4 tint_symbol = vec4(0.0f, 0.0f, 0.0f, 0.0f);
layout(binding = 1) uniform buf1_1 {
uint one;
} x_8;
vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f);
layout(binding = 0) uniform buf0_1 {
strided_arr x_GLF_uniform_int_values[1];
} x_10;
float func_() {
switch(1) {
case 0: {
return 1.0f;
break;
}
default: {
break;
}
}
return 0.0f;
}
void main_1() {
vec4 v = vec4(0.0f, 0.0f, 0.0f, 0.0f);
v = vec4(1.0f, 1.0f, 1.0f, 1.0f);
float x_38 = tint_symbol.y;
if ((x_38 < 0.0f)) {
float x_42 = func_();
v = vec4(x_42, x_42, x_42, x_42);
}
if ((packUnorm4x8(v) == 1u)) {
return;
}
uint x_50 = x_8.one;
if (((1u << x_50) == 2u)) {
x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
int x_57 = x_10.x_GLF_uniform_int_values[0].el;
float x_58 = float(x_57);
x_GLF_color = vec4(x_58, x_58, x_58, x_58);
}
return;
}
struct main_out {
vec4 x_GLF_color_1;
};
main_out tint_symbol_1(vec4 tint_symbol_2) {
tint_symbol = tint_symbol_2;
main_1();
main_out tint_symbol_3 = main_out(x_GLF_color);
return tint_symbol_3;
}
void main() {
main_out inner_result = tint_symbol_1(gl_FragCoord);
x_GLF_color_1_1 = inner_result.x_GLF_color_1;
return;
}