blob: bba205137bfb0d9a5a465534556818284f74a61b [file] [log] [blame]
struct strided_arr {
@size(16)
el : f32;
}
type Arr = array<strided_arr, 4u>;
struct buf1 {
x_GLF_uniform_float_values : Arr;
}
struct strided_arr_1 {
@size(16)
el : i32;
}
type Arr_1 = array<strided_arr_1, 2u>;
struct buf0 {
x_GLF_uniform_int_values : Arr_1;
}
var<private> gl_FragCoord : vec4<f32>;
@group(0) @binding(1) var<uniform> x_8 : buf1;
var<private> x_GLF_color : vec4<f32>;
@group(0) @binding(0) var<uniform> x_11 : buf0;
fn func_f1_(x : ptr<function, f32>) -> f32 {
loop {
if (true) {
} else {
break;
}
loop {
let x_77 : f32 = gl_FragCoord.y;
let x_79 : f32 = x_8.x_GLF_uniform_float_values[2].el;
if ((x_77 < x_79)) {
loop {
continuing {
let x_88 : f32 = gl_FragCoord.x;
let x_90 : f32 = x_8.x_GLF_uniform_float_values[2].el;
if ((x_88 < x_90)) {
} else {
break;
}
}
}
}
let x_92 : f32 = *(x);
let x_94 : f32 = x_8.x_GLF_uniform_float_values[3].el;
if ((x_92 < x_94)) {
let x_99 : f32 = x_8.x_GLF_uniform_float_values[1].el;
return x_99;
}
continuing {
let x_101 : f32 = gl_FragCoord.y;
let x_103 : f32 = x_8.x_GLF_uniform_float_values[2].el;
if ((x_101 < x_103)) {
} else {
break;
}
}
}
}
let x_106 : f32 = x_8.x_GLF_uniform_float_values[0].el;
return x_106;
}
fn main_1() {
var param : f32;
let x_41 : f32 = gl_FragCoord.x;
param = x_41;
let x_42 : f32 = func_f1_(&(param));
let x_44 : f32 = x_8.x_GLF_uniform_float_values[1].el;
if ((x_42 == x_44)) {
let x_50 : i32 = x_11.x_GLF_uniform_int_values[0].el;
let x_53 : i32 = x_11.x_GLF_uniform_int_values[1].el;
let x_56 : i32 = x_11.x_GLF_uniform_int_values[1].el;
let x_59 : i32 = x_11.x_GLF_uniform_int_values[0].el;
x_GLF_color = vec4<f32>(f32(x_50), f32(x_53), f32(x_56), f32(x_59));
} else {
let x_63 : i32 = x_11.x_GLF_uniform_int_values[1].el;
let x_64 : f32 = f32(x_63);
x_GLF_color = vec4<f32>(x_64, x_64, x_64, x_64);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>;
}
@stage(fragment)
fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out {
gl_FragCoord = gl_FragCoord_param;
main_1();
return main_out(x_GLF_color);
}