blob: 263a8baa670129c7fa49a40e78cc4de7bdaf58b1 [file] [log] [blame]
struct buf0 {
injectionSwitch : vec2<f32>;
}
@group(0) @binding(0) var<uniform> x_7 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var a : i32;
var i : i32;
a = 0;
i = 0;
loop {
let x_33 : i32 = i;
let x_35 : f32 = x_7.injectionSwitch.y;
if ((x_33 < i32(x_35))) {
} else {
break;
}
let x_39 : i32 = a;
if ((x_39 > 0)) {
break;
}
let x_44 : f32 = x_7.injectionSwitch.y;
a = ((i32(x_44) * 2) / 2);
continuing {
let x_48 : i32 = i;
i = (x_48 + 1);
}
}
let x_50 : i32 = a;
if ((x_50 == 1)) {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
} else {
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>;
}
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}