blob: daefad0c1e22e4a6b4c0dd792defefe857642d81 [file] [log] [blame]
var<private> gl_FragCoord : vec4<f32>;
var<private> x_GLF_color : vec4<f32>;
fn nb_mod_f1_(limit : ptr<function, f32>) -> f32 {
var x_injected_loop_counter : i32;
var x_injected_loop_counter_1 : i32;
let x_37 : f32 = *(limit);
if ((1.0 >= x_37)) {
return 1.0;
}
x_injected_loop_counter = 0;
loop {
let x_42 : bool = (0 < 2);
x_injected_loop_counter_1 = 0;
loop {
let x_47 : bool = (0 < 1);
return 1.0;
}
}
}
fn main_1() {
var param : f32;
let x_34 : f32 = gl_FragCoord.x;
param = x_34;
let x_35 : f32 = nb_mod_f1_(&(param));
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>;
}
@stage(fragment)
fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out {
gl_FragCoord = gl_FragCoord_param;
main_1();
return main_out(x_GLF_color);
}