blob: a30f347d483f01025c058444c3fd39222a0458c0 [file] [log] [blame]
var<private> outColor : vec4<f32>;
var<private> gl_FragDepth : f32;
fn main_1() {
outColor = vec4<f32>(0.0, 0.0, 0.0, 0.0);
gl_FragDepth = 0.400000006;
return;
}
struct main_out {
@location(0)
outColor_1 : vec4<f32>;
@builtin(frag_depth)
gl_FragDepth_1 : f32;
}
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(outColor, gl_FragDepth);
}