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// Copyright 2020 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "src/type/depth_texture_type.h"
#include "src/type/test_helper.h"
#include "src/type/access_control_type.h"
#include "src/type/array_type.h"
#include "src/type/bool_type.h"
#include "src/type/f32_type.h"
#include "src/type/i32_type.h"
#include "src/type/matrix_type.h"
#include "src/type/pointer_type.h"
#include "src/type/sampled_texture_type.h"
#include "src/type/storage_texture_type.h"
#include "src/type/struct_type.h"
#include "src/type/u32_type.h"
#include "src/type/vector_type.h"
namespace tint {
namespace type {
namespace {
using DepthTextureTest = TestHelper;
TEST_F(DepthTextureTest, Is) {
DepthTexture d(TextureDimension::kCube);
Type* ty = &d;
EXPECT_FALSE(ty->Is<AccessControl>());
EXPECT_FALSE(ty->Is<Alias>());
EXPECT_FALSE(ty->Is<Array>());
EXPECT_FALSE(ty->Is<Bool>());
EXPECT_FALSE(ty->Is<F32>());
EXPECT_FALSE(ty->Is<I32>());
EXPECT_FALSE(ty->Is<Matrix>());
EXPECT_FALSE(ty->Is<Pointer>());
EXPECT_FALSE(ty->Is<Sampler>());
EXPECT_FALSE(ty->Is<Struct>());
EXPECT_TRUE(ty->Is<Texture>());
EXPECT_FALSE(ty->Is<U32>());
EXPECT_FALSE(ty->Is<Vector>());
}
TEST_F(DepthTextureTest, IsTexture) {
DepthTexture d(TextureDimension::kCube);
Texture* ty = &d;
EXPECT_TRUE(ty->Is<DepthTexture>());
EXPECT_FALSE(ty->Is<SampledTexture>());
EXPECT_FALSE(ty->Is<StorageTexture>());
}
TEST_F(DepthTextureTest, Dim) {
DepthTexture d(TextureDimension::kCube);
EXPECT_EQ(d.dim(), TextureDimension::kCube);
}
TEST_F(DepthTextureTest, TypeName) {
DepthTexture d(TextureDimension::kCube);
EXPECT_EQ(d.type_name(), "__depth_texture_cube");
}
TEST_F(DepthTextureTest, MinBufferBindingSize) {
DepthTexture d(TextureDimension::kCube);
EXPECT_EQ(0u, d.MinBufferBindingSize(MemoryLayout::kUniformBuffer));
}
} // namespace
} // namespace type
} // namespace tint