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// Copyright 2020 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef SRC_TYPE_TEXTURE_TYPE_H_
#define SRC_TYPE_TEXTURE_TYPE_H_
#include "src/type/type.h"
namespace tint {
namespace type {
/// The dimensionality of the texture
enum class TextureDimension {
/// Invalid texture
kNone = -1,
/// 1 dimensional texture
k1d,
/// 1 dimenstional array texture
k1dArray,
/// 2 dimensional texture
k2d,
/// 2 dimensional array texture
k2dArray,
/// 3 dimensional texture
k3d,
/// cube texture
kCube,
/// cube array texture
kCubeArray,
};
std::ostream& operator<<(std::ostream& out, TextureDimension dim);
/// @param dim the TextureDimension to query
/// @return true if the given TextureDimension is an array texture
bool IsTextureArray(TextureDimension dim);
/// Returns the number of axes in the coordinate for a dimensionality.
/// None -> 0
/// 1D, 1DArray -> 1
/// 2D, 2DArray -> 2
/// 3D, Cube, CubeArray -> 3
/// @param dim the TextureDimension to query
/// @return number of dimensions in a coordinate for the dimensionality
int NumCoordinateAxes(TextureDimension dim);
/// A texture type.
class Texture : public Castable<Texture, Type> {
public:
/// Constructor
/// @param dim the dimensionality of the texture
explicit Texture(TextureDimension dim);
/// Move constructor
Texture(Texture&&);
~Texture() override;
/// @returns the texture dimension
TextureDimension dim() const { return dim_; }
private:
TextureDimension const dim_;
};
} // namespace type
} // namespace tint
#endif // SRC_TYPE_TEXTURE_TYPE_H_