)]}'
{
  "commit": "222fae1c8c2f7ee29fbdca241fb00d2e223d9577",
  "tree": "d3a6e15ee15fcc1400ac2031dcf20f6efd725ba3",
  "parents": [
    "2edb8d40641a20aa93405f3823e0ddf4ce9870a2"
  ],
  "author": {
    "name": "David Neto",
    "email": "dneto@google.com",
    "time": "Fri May 14 04:26:23 2021 +0000"
  },
  "committer": {
    "name": "Commit Bot service account",
    "email": "commit-bot@chromium.org",
    "time": "Fri May 14 04:26:23 2021 +0000"
  },
  "message": "Add translation scheme for HLSL-style input/outputs\n\nAdd design doc describing how to translate from SPIR-V Vulkan\nstyle inputs/outputs to WGSL-style inputs as shader entry points,\nand outputs as shader return value.\n\nChange-Id: If0dc5f07542ccf2db95ed648a34f73a06e20a5a4\nReviewed-on: https://dawn-review.googlesource.com/c/tint/+/38961\nReviewed-by: Alan Baker \u003calanbaker@google.com\u003e\nCommit-Queue: David Neto \u003cdneto@google.com\u003e\n",
  "tree_diff": [
    {
      "type": "add",
      "old_id": "0000000000000000000000000000000000000000",
      "old_mode": 0,
      "old_path": "/dev/null",
      "new_id": "4814ddaa38eba8458a7b9db87e68cd56b8830f30",
      "new_mode": 33188,
      "new_path": "docs/spirv-input-output-variables.md"
    }
  ]
}
