| SKIP: FAILED |
| |
| void set_float3(inout float3 vec, int idx, float val) { |
| vec = (idx.xxx == int3(0, 1, 2)) ? val.xxx : vec; |
| } |
| |
| cbuffer cbuffer_x_7 : register(b1, space0) { |
| uint4 x_7[2]; |
| }; |
| cbuffer cbuffer_x_10 : register(b0, space0) { |
| uint4 x_10[4]; |
| }; |
| static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| float2x3 m23 = float2x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); |
| int i = 0; |
| const float x_46 = asfloat(x_7[1].x); |
| m23 = float2x3(float3(x_46, 0.0f, 0.0f), float3(0.0f, x_46, 0.0f)); |
| i = 1; |
| [loop] while (true) { |
| bool x_80 = false; |
| bool x_81_phi = false; |
| const int x_54 = i; |
| const int x_56 = asint(x_10[3].x); |
| if ((x_54 < x_56)) { |
| } else { |
| break; |
| } |
| const uint scalar_offset = ((16u * uint(0))) / 4; |
| const int x_60 = asint(x_10[scalar_offset / 4][scalar_offset % 4]); |
| const int x_62 = asint(x_10[2].x); |
| const uint scalar_offset_1 = ((16u * uint(0))) / 4; |
| const float x_64 = asfloat(x_7[scalar_offset_1 / 4][scalar_offset_1 % 4]); |
| const float x_66 = m23[x_60][x_62]; |
| set_float3(m23[x_60], x_62, (x_66 + x_64)); |
| const float x_70 = gl_FragCoord.y; |
| const uint scalar_offset_2 = ((16u * uint(0))) / 4; |
| const float x_72 = asfloat(x_7[scalar_offset_2 / 4][scalar_offset_2 % 4]); |
| if ((x_70 < x_72)) { |
| } |
| x_81_phi = true; |
| if (true) { |
| const float x_79 = gl_FragCoord.x; |
| x_80 = (x_79 < 0.0f); |
| x_81_phi = x_80; |
| } |
| if (!(x_81_phi)) { |
| break; |
| } |
| { |
| i = (i + 1); |
| } |
| } |
| const float2x3 x_87 = m23; |
| const int x_89 = asint(x_10[1].x); |
| const int x_92 = asint(x_10[1].x); |
| const int x_95 = asint(x_10[1].x); |
| const int x_98 = asint(x_10[1].x); |
| const int x_101 = asint(x_10[1].x); |
| const uint scalar_offset_3 = ((16u * uint(0))) / 4; |
| const int x_104 = asint(x_10[scalar_offset_3 / 4][scalar_offset_3 % 4]); |
| const float2x3 x_108 = float2x3(float3(float(x_89), float(x_92), float(x_95)), float3(float(x_98), float(x_101), float(x_104))); |
| if ((all((x_87[0u] == x_108[0u])) & all((x_87[1u] == x_108[1u])))) { |
| const uint scalar_offset_4 = ((16u * uint(0))) / 4; |
| const int x_122 = asint(x_10[scalar_offset_4 / 4][scalar_offset_4 % 4]); |
| const int x_125 = asint(x_10[1].x); |
| const int x_128 = asint(x_10[1].x); |
| const uint scalar_offset_5 = ((16u * uint(0))) / 4; |
| const int x_131 = asint(x_10[scalar_offset_5 / 4][scalar_offset_5 % 4]); |
| x_GLF_color = float4(float(x_122), float(x_125), float(x_128), float(x_131)); |
| } else { |
| const int x_135 = asint(x_10[1].x); |
| const float x_136 = float(x_135); |
| x_GLF_color = float4(x_136, x_136, x_136, x_136); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 gl_FragCoord_param : SV_Position; |
| }; |
| struct tint_symbol_2 { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| main_out main_inner(float4 gl_FragCoord_param) { |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| const main_out tint_symbol_5 = {x_GLF_color}; |
| return tint_symbol_5; |
| } |
| |
| tint_symbol_2 main(tint_symbol_1 tint_symbol) { |
| const main_out inner_result = main_inner(tint_symbol.gl_FragCoord_param); |
| tint_symbol_2 wrapper_result = (tint_symbol_2)0; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |
| C:\src\tint\test\Shader@0x000001FC5E0CC510(20,10-21): error X3531: can't unroll loops marked with loop attribute |
| |