blob: d1579f549a2bf90363528911aaf413c7abfd34a7 [file] [log] [blame]
SKIP: FAILED
static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
cbuffer cbuffer_x_7 : register(b0, space0) {
uint4 x_7[1];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
float fx_() {
const float x_50 = gl_FragCoord.y;
if ((x_50 >= 0.0f)) {
const float x_55 = asfloat(x_7[0].y);
return x_55;
}
[loop] while (true) {
if (true) {
} else {
break;
}
x_GLF_color = float4(1.0f, 1.0f, 1.0f, 1.0f);
}
return 0.0f;
}
void main_1() {
float x2 = 0.0f;
float B = 0.0f;
float k0 = 0.0f;
x2 = 1.0f;
B = 1.0f;
const float x_34 = fx_();
x_GLF_color = float4(x_34, 0.0f, 0.0f, 1.0f);
[loop] while (true) {
if ((x2 > 2.0f)) {
} else {
break;
}
const float x_43 = fx_();
const float x_44 = fx_();
k0 = (x_43 - x_44);
B = k0;
x2 = B;
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 gl_FragCoord_param : SV_Position;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 : SV_Target0;
};
main_out main_inner(float4 gl_FragCoord_param) {
gl_FragCoord = gl_FragCoord_param;
main_1();
const main_out tint_symbol_4 = {x_GLF_color};
return tint_symbol_4;
}
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const main_out inner_result = main_inner(tint_symbol.gl_FragCoord_param);
tint_symbol_2 wrapper_result = (tint_symbol_2)0;
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}
C:\src\tint\test\Shader@0x000001DE747F22A0(13,17-20): error X3696: infinite loop detected - loop never exits