| type Arr = [[stride(16)]] array<f32, 3>; |
| |
| [[block]] |
| struct buf1 { |
| x_GLF_uniform_float_values : Arr; |
| }; |
| |
| type Arr_1 = [[stride(16)]] array<i32, 2>; |
| |
| [[block]] |
| struct buf0 { |
| x_GLF_uniform_int_values : Arr_1; |
| }; |
| |
| var<private> gl_FragCoord : vec4<f32>; |
| |
| [[group(0), binding(1)]] var<uniform> x_6 : buf1; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| [[group(0), binding(0)]] var<uniform> x_8 : buf0; |
| |
| fn main_1() { |
| var v : vec2<i32>; |
| let x_39 : f32 = gl_FragCoord.y; |
| let x_41 : f32 = x_6.x_GLF_uniform_float_values[0]; |
| if ((x_39 < x_41)) { |
| let x_47 : i32 = x_8.x_GLF_uniform_int_values[0]; |
| let x_48 : f32 = f32(x_47); |
| x_GLF_color = vec4<f32>(x_48, x_48, x_48, x_48); |
| } else { |
| let x_50 : vec4<f32> = gl_FragCoord; |
| let x_53 : f32 = x_6.x_GLF_uniform_float_values[1]; |
| let x_55 : f32 = x_6.x_GLF_uniform_float_values[0]; |
| let x_59 : f32 = x_6.x_GLF_uniform_float_values[2]; |
| v = vec2<i32>(((vec2<f32>(x_50.x, x_50.y) - vec2<f32>(x_53, x_55)) * x_59)); |
| let x_63 : f32 = x_6.x_GLF_uniform_float_values[1]; |
| let x_65 : i32 = v.y; |
| let x_67 : i32 = x_8.x_GLF_uniform_int_values[1]; |
| let x_70 : i32 = x_8.x_GLF_uniform_int_values[1]; |
| let x_74 : i32 = v.x; |
| let x_76 : i32 = x_8.x_GLF_uniform_int_values[1]; |
| let x_80 : f32 = x_6.x_GLF_uniform_float_values[1]; |
| x_GLF_color = vec4<f32>(x_63, f32(((x_65 - x_67) & x_70)), f32((x_74 & x_76)), x_80); |
| } |
| return; |
| } |
| |
| struct main_out { |
| [[location(0)]] |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| [[stage(fragment)]] |
| fn main([[builtin(position)]] gl_FragCoord_param : vec4<f32>) -> main_out { |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| return main_out(x_GLF_color); |
| } |