| type Arr = [[stride(16)]] array<f32, 4>; |
| |
| [[block]] |
| struct buf0 { |
| x_GLF_uniform_float_values : Arr; |
| }; |
| |
| [[group(0), binding(0)]] var<uniform> x_6 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var a : f32; |
| let x_30 : f32 = x_6.x_GLF_uniform_float_values[1]; |
| a = x_30; |
| let x_32 : f32 = x_6.x_GLF_uniform_float_values[3]; |
| let x_34 : f32 = x_6.x_GLF_uniform_float_values[0]; |
| if ((x_32 > x_34)) { |
| let x_39 : f32 = x_6.x_GLF_uniform_float_values[0]; |
| let x_40 : f32 = a; |
| a = (x_40 + x_39); |
| let x_42 : f32 = a; |
| x_GLF_color = vec4<f32>(x_42, x_42, x_42, x_42); |
| let x_45 : f32 = x_6.x_GLF_uniform_float_values[3]; |
| let x_47 : f32 = x_6.x_GLF_uniform_float_values[1]; |
| if ((x_45 > x_47)) { |
| let x_52 : f32 = x_GLF_color.x; |
| let x_53 : f32 = a; |
| a = (x_53 + x_52); |
| let x_56 : f32 = x_6.x_GLF_uniform_float_values[2]; |
| x_GLF_color = vec4<f32>(x_56, x_56, x_56, x_56); |
| } |
| } |
| let x_58 : f32 = a; |
| x_GLF_color = vec4<f32>(x_58, 0.0, 0.0, 1.0); |
| return; |
| } |
| |
| struct main_out { |
| [[location(0)]] |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| [[stage(fragment)]] |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |