| type Arr = [[stride(16)]] array<f32, 4>; |
| |
| [[block]] |
| struct buf1 { |
| x_GLF_uniform_float_values : Arr; |
| }; |
| |
| type Arr_1 = [[stride(16)]] array<i32, 2>; |
| |
| [[block]] |
| struct buf0 { |
| x_GLF_uniform_int_values : Arr_1; |
| }; |
| |
| var<private> gl_FragCoord : vec4<f32>; |
| |
| [[group(0), binding(1)]] var<uniform> x_8 : buf1; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| [[group(0), binding(0)]] var<uniform> x_11 : buf0; |
| |
| fn func_f1_(x : ptr<function, f32>) -> f32 { |
| loop { |
| if (true) { |
| } else { |
| break; |
| } |
| loop { |
| let x_77 : f32 = gl_FragCoord.y; |
| let x_79 : f32 = x_8.x_GLF_uniform_float_values[2]; |
| if ((x_77 < x_79)) { |
| loop { |
| |
| continuing { |
| let x_88 : f32 = gl_FragCoord.x; |
| let x_90 : f32 = x_8.x_GLF_uniform_float_values[2]; |
| if ((x_88 < x_90)) { |
| } else { |
| break; |
| } |
| } |
| } |
| } |
| let x_92 : f32 = *(x); |
| let x_94 : f32 = x_8.x_GLF_uniform_float_values[3]; |
| if ((x_92 < x_94)) { |
| let x_99 : f32 = x_8.x_GLF_uniform_float_values[1]; |
| return x_99; |
| } |
| |
| continuing { |
| let x_101 : f32 = gl_FragCoord.y; |
| let x_103 : f32 = x_8.x_GLF_uniform_float_values[2]; |
| if ((x_101 < x_103)) { |
| } else { |
| break; |
| } |
| } |
| } |
| } |
| let x_106 : f32 = x_8.x_GLF_uniform_float_values[0]; |
| return x_106; |
| } |
| |
| fn main_1() { |
| var param : f32; |
| let x_41 : f32 = gl_FragCoord.x; |
| param = x_41; |
| let x_42 : f32 = func_f1_(&(param)); |
| let x_44 : f32 = x_8.x_GLF_uniform_float_values[1]; |
| if ((x_42 == x_44)) { |
| let x_50 : i32 = x_11.x_GLF_uniform_int_values[0]; |
| let x_53 : i32 = x_11.x_GLF_uniform_int_values[1]; |
| let x_56 : i32 = x_11.x_GLF_uniform_int_values[1]; |
| let x_59 : i32 = x_11.x_GLF_uniform_int_values[0]; |
| x_GLF_color = vec4<f32>(f32(x_50), f32(x_53), f32(x_56), f32(x_59)); |
| } else { |
| let x_63 : i32 = x_11.x_GLF_uniform_int_values[1]; |
| let x_64 : f32 = f32(x_63); |
| x_GLF_color = vec4<f32>(x_64, x_64, x_64, x_64); |
| } |
| return; |
| } |
| |
| struct main_out { |
| [[location(0)]] |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| [[stage(fragment)]] |
| fn main([[builtin(position)]] gl_FragCoord_param : vec4<f32>) -> main_out { |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| return main_out(x_GLF_color); |
| } |