| [[block]] | |
| struct buf0 { | |
| three : f32; | |
| }; | |
| [[group(0), binding(0)]] var<uniform> x_6 : buf0; | |
| var<private> x_GLF_color : vec4<f32>; | |
| fn main_1() { | |
| var f : f32; | |
| let x_25 : f32 = x_6.three; | |
| f = ldexp(x_25, 0); | |
| let x_27 : f32 = f; | |
| if ((x_27 == 3.0)) { | |
| x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); | |
| } else { | |
| x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0); | |
| } | |
| return; | |
| } | |
| struct main_out { | |
| [[location(0)]] | |
| x_GLF_color_1 : vec4<f32>; | |
| }; | |
| [[stage(fragment)]] | |
| fn main() -> main_out { | |
| main_1(); | |
| return main_out(x_GLF_color); | |
| } |