| type Arr = [[stride(16)]] array<i32, 2>; |
| |
| [[block]] |
| struct buf0 { |
| x_GLF_uniform_int_values : Arr; |
| }; |
| |
| type Arr_1 = [[stride(16)]] array<f32, 1>; |
| |
| [[block]] |
| struct buf1 { |
| x_GLF_uniform_float_values : Arr_1; |
| }; |
| |
| [[group(0), binding(0)]] var<uniform> x_7 : buf0; |
| |
| [[group(0), binding(1)]] var<uniform> x_11 : buf1; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var color : vec4<f32>; |
| var i : i32; |
| var j : i32; |
| var k : i32; |
| color = vec4<f32>(1.0, 1.0, 1.0, 1.0); |
| let x_37 : i32 = x_7.x_GLF_uniform_int_values[0]; |
| i = x_37; |
| loop { |
| let x_42 : i32 = i; |
| let x_44 : i32 = x_7.x_GLF_uniform_int_values[1]; |
| if ((x_42 < x_44)) { |
| } else { |
| break; |
| } |
| let x_47 : i32 = i; |
| switch(x_47) { |
| case 2: { |
| let x_83 : i32 = i; |
| let x_85 : f32 = x_11.x_GLF_uniform_float_values[0]; |
| color[x_83] = x_85; |
| } |
| case 1: { |
| let x_52 : i32 = x_7.x_GLF_uniform_int_values[0]; |
| j = x_52; |
| loop { |
| let x_57 : i32 = i; |
| let x_58 : i32 = i; |
| if ((x_57 > x_58)) { |
| } else { |
| break; |
| } |
| let x_62 : i32 = x_7.x_GLF_uniform_int_values[0]; |
| k = x_62; |
| loop { |
| let x_67 : i32 = k; |
| let x_68 : i32 = i; |
| if ((x_67 < x_68)) { |
| } else { |
| break; |
| } |
| let x_71 : i32 = k; |
| let x_73 : f32 = x_11.x_GLF_uniform_float_values[0]; |
| color[x_71] = x_73; |
| |
| continuing { |
| let x_75 : i32 = k; |
| k = (x_75 + 1); |
| } |
| } |
| |
| continuing { |
| let x_77 : i32 = j; |
| j = (x_77 + 1); |
| } |
| } |
| let x_79 : i32 = i; |
| let x_81 : f32 = x_11.x_GLF_uniform_float_values[0]; |
| color[x_79] = x_81; |
| } |
| default: { |
| } |
| } |
| |
| continuing { |
| let x_87 : i32 = i; |
| i = (x_87 + 1); |
| } |
| } |
| let x_89 : vec4<f32> = color; |
| x_GLF_color = x_89; |
| return; |
| } |
| |
| struct main_out { |
| [[location(0)]] |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| [[stage(fragment)]] |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |