blob: 2e1bc0e0dd50f9276a0694d38a1c833e681f87b0 [file] [log] [blame]
[[block]]
struct buf1 {
injectionSwitch : vec2<f32>;
};
[[block]]
struct buf0 {
resolution : vec2<f32>;
};
[[group(0), binding(1)]] var<uniform> x_6 : buf1;
[[group(0), binding(0)]] var<uniform> x_9 : buf0;
var<private> gl_FragCoord : vec4<f32>;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var c : vec3<f32>;
var x_54 : f32;
var x_58 : f32;
var x_59 : f32;
var x_91 : f32;
var x_92 : f32;
var x_135 : f32;
var x_136 : f32;
var x_58_phi : f32;
var x_61_phi : i32;
var x_91_phi : f32;
var x_92_phi : f32;
var x_93_phi : bool;
var x_95_phi : f32;
var x_139_phi : f32;
var x_146_phi : i32;
c = vec3<f32>(7.0, 8.0, 9.0);
let x_50 : f32 = x_9.resolution.x;
let x_52 : f32 = round((x_50 * 0.125));
x_54 = gl_FragCoord.x;
switch(0u) {
default: {
x_58_phi = -0.5;
x_61_phi = 1;
loop {
var x_71 : f32;
var x_79 : f32;
var x_62 : i32;
var x_59_phi : f32;
x_58 = x_58_phi;
let x_61 : i32 = x_61_phi;
x_91_phi = 0.0;
x_92_phi = x_58;
x_93_phi = false;
if ((x_61 < 800)) {
} else {
break;
}
var x_78 : f32;
var x_79_phi : f32;
if (((x_61 % 32) == 0)) {
x_71 = (x_58 + 0.400000006);
x_59_phi = x_71;
} else {
x_79_phi = x_58;
if (((f32(x_61) - (round(x_52) * floor((f32(x_61) / round(x_52))))) <= 0.01)) {
x_78 = (x_58 + 100.0);
x_79_phi = x_78;
}
x_79 = x_79_phi;
let x_81 : f32 = x_6.injectionSwitch.x;
let x_83 : f32 = x_6.injectionSwitch.y;
if ((x_81 > x_83)) {
discard;
}
x_59_phi = x_79;
}
x_59 = x_59_phi;
if ((f32(x_61) >= x_54)) {
x_91_phi = x_59;
x_92_phi = x_59;
x_93_phi = true;
break;
}
continuing {
x_62 = (x_61 + 1);
x_58_phi = x_59;
x_61_phi = x_62;
}
}
x_91 = x_91_phi;
x_92 = x_92_phi;
let x_93 : bool = x_93_phi;
x_95_phi = x_91;
if (x_93) {
break;
}
x_95_phi = x_92;
}
}
var x_98 : f32;
var x_102 : f32;
var x_103 : f32;
var x_102_phi : f32;
var x_105_phi : i32;
var x_135_phi : f32;
var x_136_phi : f32;
var x_137_phi : bool;
let x_95 : f32 = x_95_phi;
c.x = x_95;
x_98 = gl_FragCoord.y;
switch(0u) {
default: {
x_102_phi = -0.5;
x_105_phi = 1;
loop {
var x_115 : f32;
var x_123 : f32;
var x_106 : i32;
var x_103_phi : f32;
x_102 = x_102_phi;
let x_105 : i32 = x_105_phi;
x_135_phi = 0.0;
x_136_phi = x_102;
x_137_phi = false;
if ((x_105 < 800)) {
} else {
break;
}
var x_122 : f32;
var x_123_phi : f32;
if (((x_105 % 32) == 0)) {
x_115 = (x_102 + 0.400000006);
x_103_phi = x_115;
} else {
x_123_phi = x_102;
if (((f32(x_105) - (round(x_52) * floor((f32(x_105) / round(x_52))))) <= 0.01)) {
x_122 = (x_102 + 100.0);
x_123_phi = x_122;
}
x_123 = x_123_phi;
let x_125 : f32 = x_6.injectionSwitch.x;
let x_127 : f32 = x_6.injectionSwitch.y;
if ((x_125 > x_127)) {
discard;
}
x_103_phi = x_123;
}
x_103 = x_103_phi;
if ((f32(x_105) >= x_98)) {
x_135_phi = x_103;
x_136_phi = x_103;
x_137_phi = true;
break;
}
continuing {
x_106 = (x_105 + 1);
x_102_phi = x_103;
x_105_phi = x_106;
}
}
x_135 = x_135_phi;
x_136 = x_136_phi;
let x_137 : bool = x_137_phi;
x_139_phi = x_135;
if (x_137) {
break;
}
x_139_phi = x_136;
}
}
let x_139 : f32 = x_139_phi;
c.y = x_139;
let x_141 : f32 = c.x;
let x_142 : f32 = c.y;
c.z = (x_141 + x_142);
x_146_phi = 0;
loop {
var x_147 : i32;
let x_146 : i32 = x_146_phi;
if ((x_146 < 3)) {
} else {
break;
}
let x_153 : f32 = c[x_146];
if ((x_153 >= 1.0)) {
let x_157 : f32 = c[x_146];
let x_158 : f32 = c[x_146];
c[x_146] = (x_157 * x_158);
let x_161 : f32 = x_6.injectionSwitch.x;
let x_163 : f32 = x_6.injectionSwitch.y;
if ((x_161 > x_163)) {
discard;
}
}
continuing {
x_147 = (x_146 + 1);
x_146_phi = x_147;
}
}
let x_167 : vec3<f32> = c;
let x_169 : vec3<f32> = normalize(abs(x_167));
x_GLF_color = vec4<f32>(x_169.x, x_169.y, x_169.z, 1.0);
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main([[builtin(position)]] gl_FragCoord_param : vec4<f32>) -> main_out {
gl_FragCoord = gl_FragCoord_param;
main_1();
return main_out(x_GLF_color);
}