| [[block]] |
| struct buf1 { |
| injectionSwitch : vec2<f32>; |
| }; |
| |
| [[block]] |
| struct buf0 { |
| resolution : vec2<f32>; |
| }; |
| |
| [[group(0), binding(1)]] var<uniform> x_6 : buf1; |
| |
| [[group(0), binding(0)]] var<uniform> x_9 : buf0; |
| |
| var<private> gl_FragCoord : vec4<f32>; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var c : vec3<f32>; |
| var x_54 : f32; |
| var x_58 : f32; |
| var x_59 : f32; |
| var x_91 : f32; |
| var x_92 : f32; |
| var x_135 : f32; |
| var x_136 : f32; |
| var x_58_phi : f32; |
| var x_61_phi : i32; |
| var x_91_phi : f32; |
| var x_92_phi : f32; |
| var x_93_phi : bool; |
| var x_95_phi : f32; |
| var x_139_phi : f32; |
| var x_146_phi : i32; |
| c = vec3<f32>(7.0, 8.0, 9.0); |
| let x_50 : f32 = x_9.resolution.x; |
| let x_52 : f32 = round((x_50 * 0.125)); |
| x_54 = gl_FragCoord.x; |
| switch(0u) { |
| default: { |
| x_58_phi = -0.5; |
| x_61_phi = 1; |
| loop { |
| var x_71 : f32; |
| var x_79 : f32; |
| var x_62 : i32; |
| var x_59_phi : f32; |
| x_58 = x_58_phi; |
| let x_61 : i32 = x_61_phi; |
| x_91_phi = 0.0; |
| x_92_phi = x_58; |
| x_93_phi = false; |
| if ((x_61 < 800)) { |
| } else { |
| break; |
| } |
| var x_78 : f32; |
| var x_79_phi : f32; |
| if (((x_61 % 32) == 0)) { |
| x_71 = (x_58 + 0.400000006); |
| x_59_phi = x_71; |
| } else { |
| x_79_phi = x_58; |
| if (((f32(x_61) - (round(x_52) * floor((f32(x_61) / round(x_52))))) <= 0.01)) { |
| x_78 = (x_58 + 100.0); |
| x_79_phi = x_78; |
| } |
| x_79 = x_79_phi; |
| let x_81 : f32 = x_6.injectionSwitch.x; |
| let x_83 : f32 = x_6.injectionSwitch.y; |
| if ((x_81 > x_83)) { |
| discard; |
| } |
| x_59_phi = x_79; |
| } |
| x_59 = x_59_phi; |
| if ((f32(x_61) >= x_54)) { |
| x_91_phi = x_59; |
| x_92_phi = x_59; |
| x_93_phi = true; |
| break; |
| } |
| |
| continuing { |
| x_62 = (x_61 + 1); |
| x_58_phi = x_59; |
| x_61_phi = x_62; |
| } |
| } |
| x_91 = x_91_phi; |
| x_92 = x_92_phi; |
| let x_93 : bool = x_93_phi; |
| x_95_phi = x_91; |
| if (x_93) { |
| break; |
| } |
| x_95_phi = x_92; |
| } |
| } |
| var x_98 : f32; |
| var x_102 : f32; |
| var x_103 : f32; |
| var x_102_phi : f32; |
| var x_105_phi : i32; |
| var x_135_phi : f32; |
| var x_136_phi : f32; |
| var x_137_phi : bool; |
| let x_95 : f32 = x_95_phi; |
| c.x = x_95; |
| x_98 = gl_FragCoord.y; |
| switch(0u) { |
| default: { |
| x_102_phi = -0.5; |
| x_105_phi = 1; |
| loop { |
| var x_115 : f32; |
| var x_123 : f32; |
| var x_106 : i32; |
| var x_103_phi : f32; |
| x_102 = x_102_phi; |
| let x_105 : i32 = x_105_phi; |
| x_135_phi = 0.0; |
| x_136_phi = x_102; |
| x_137_phi = false; |
| if ((x_105 < 800)) { |
| } else { |
| break; |
| } |
| var x_122 : f32; |
| var x_123_phi : f32; |
| if (((x_105 % 32) == 0)) { |
| x_115 = (x_102 + 0.400000006); |
| x_103_phi = x_115; |
| } else { |
| x_123_phi = x_102; |
| if (((f32(x_105) - (round(x_52) * floor((f32(x_105) / round(x_52))))) <= 0.01)) { |
| x_122 = (x_102 + 100.0); |
| x_123_phi = x_122; |
| } |
| x_123 = x_123_phi; |
| let x_125 : f32 = x_6.injectionSwitch.x; |
| let x_127 : f32 = x_6.injectionSwitch.y; |
| if ((x_125 > x_127)) { |
| discard; |
| } |
| x_103_phi = x_123; |
| } |
| x_103 = x_103_phi; |
| if ((f32(x_105) >= x_98)) { |
| x_135_phi = x_103; |
| x_136_phi = x_103; |
| x_137_phi = true; |
| break; |
| } |
| |
| continuing { |
| x_106 = (x_105 + 1); |
| x_102_phi = x_103; |
| x_105_phi = x_106; |
| } |
| } |
| x_135 = x_135_phi; |
| x_136 = x_136_phi; |
| let x_137 : bool = x_137_phi; |
| x_139_phi = x_135; |
| if (x_137) { |
| break; |
| } |
| x_139_phi = x_136; |
| } |
| } |
| let x_139 : f32 = x_139_phi; |
| c.y = x_139; |
| let x_141 : f32 = c.x; |
| let x_142 : f32 = c.y; |
| c.z = (x_141 + x_142); |
| x_146_phi = 0; |
| loop { |
| var x_147 : i32; |
| let x_146 : i32 = x_146_phi; |
| if ((x_146 < 3)) { |
| } else { |
| break; |
| } |
| let x_153 : f32 = c[x_146]; |
| if ((x_153 >= 1.0)) { |
| let x_157 : f32 = c[x_146]; |
| let x_158 : f32 = c[x_146]; |
| c[x_146] = (x_157 * x_158); |
| let x_161 : f32 = x_6.injectionSwitch.x; |
| let x_163 : f32 = x_6.injectionSwitch.y; |
| if ((x_161 > x_163)) { |
| discard; |
| } |
| } |
| |
| continuing { |
| x_147 = (x_146 + 1); |
| x_146_phi = x_147; |
| } |
| } |
| let x_167 : vec3<f32> = c; |
| let x_169 : vec3<f32> = normalize(abs(x_167)); |
| x_GLF_color = vec4<f32>(x_169.x, x_169.y, x_169.z, 1.0); |
| return; |
| } |
| |
| struct main_out { |
| [[location(0)]] |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| [[stage(fragment)]] |
| fn main([[builtin(position)]] gl_FragCoord_param : vec4<f32>) -> main_out { |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| return main_out(x_GLF_color); |
| } |