| struct QuicksortObject { |
| numbers : array<i32, 10>; |
| }; |
| |
| [[block]] |
| struct buf0 { |
| resolution : vec2<f32>; |
| }; |
| |
| var<private> obj : QuicksortObject; |
| |
| var<private> x_GLF_FragCoord : vec4<f32>; |
| |
| var<private> x_GLF_pos : vec4<f32>; |
| |
| [[group(0), binding(0)]] var<uniform> x_34 : buf0; |
| |
| var<private> frag_color : vec4<f32>; |
| |
| var<private> gl_Position : vec4<f32>; |
| |
| fn performPartition_i1_i1_(l : ptr<function, i32>, h : ptr<function, i32>) -> i32 { |
| var x_314 : i32; |
| var x_315 : i32; |
| var pivot : i32; |
| var i_1 : i32; |
| var j_1 : i32; |
| var param : i32; |
| var param_1 : i32; |
| var param_2 : i32; |
| var param_3 : i32; |
| let x_316 : i32 = *(h); |
| let x_318 : i32 = obj.numbers[x_316]; |
| pivot = x_318; |
| let x_319 : i32 = *(l); |
| i_1 = (x_319 - 1); |
| let x_321 : i32 = *(l); |
| j_1 = x_321; |
| loop { |
| let x_326 : i32 = j_1; |
| let x_327 : i32 = *(h); |
| if ((x_326 <= (x_327 - 1))) { |
| } else { |
| break; |
| } |
| let x_331 : i32 = j_1; |
| let x_333 : i32 = obj.numbers[x_331]; |
| let x_334 : i32 = pivot; |
| if ((x_333 <= x_334)) { |
| let x_338 : i32 = i_1; |
| i_1 = (x_338 + 1); |
| let x_340 : i32 = i_1; |
| param = x_340; |
| let x_341 : i32 = j_1; |
| param_1 = x_341; |
| let x_342 : i32 = param; |
| let x_344 : i32 = obj.numbers[x_342]; |
| x_315 = x_344; |
| let x_345 : i32 = param; |
| let x_346 : i32 = param_1; |
| let x_348 : i32 = obj.numbers[x_346]; |
| obj.numbers[x_345] = x_348; |
| let x_350 : i32 = param_1; |
| let x_351 : i32 = x_315; |
| obj.numbers[x_350] = x_351; |
| } |
| |
| continuing { |
| let x_353 : i32 = j_1; |
| j_1 = (x_353 + 1); |
| } |
| } |
| let x_355 : i32 = i_1; |
| param_2 = (x_355 + 1); |
| let x_357 : i32 = *(h); |
| param_3 = x_357; |
| let x_358 : i32 = param_2; |
| let x_360 : i32 = obj.numbers[x_358]; |
| x_314 = x_360; |
| let x_361 : i32 = param_2; |
| let x_362 : i32 = param_3; |
| let x_364 : i32 = obj.numbers[x_362]; |
| obj.numbers[x_361] = x_364; |
| let x_366 : i32 = param_3; |
| let x_367 : i32 = x_314; |
| obj.numbers[x_366] = x_367; |
| if (false) { |
| } else { |
| let x_372 : i32 = i_1; |
| return (x_372 + 1); |
| } |
| return 0; |
| } |
| |
| fn main_1() { |
| var x_91 : i32; |
| var x_92 : i32; |
| var x_93 : i32; |
| var x_94 : array<i32, 10>; |
| var x_95 : i32; |
| var x_96 : i32; |
| var x_97 : i32; |
| var i_2 : i32; |
| var uv : vec2<f32>; |
| var color : vec3<f32>; |
| let x_98 : vec4<f32> = x_GLF_pos; |
| x_GLF_FragCoord = ((x_98 + vec4<f32>(1.0, 1.0, 0.0, 0.0)) * vec4<f32>(128.0, 128.0, 1.0, 1.0)); |
| i_2 = 0; |
| loop { |
| let x_105 : i32 = i_2; |
| if ((x_105 < 10)) { |
| } else { |
| break; |
| } |
| let x_108 : i32 = i_2; |
| let x_109 : i32 = i_2; |
| obj.numbers[x_108] = (10 - x_109); |
| let x_112 : i32 = i_2; |
| let x_113 : i32 = i_2; |
| let x_115 : i32 = obj.numbers[x_113]; |
| let x_116 : i32 = i_2; |
| let x_118 : i32 = obj.numbers[x_116]; |
| obj.numbers[x_112] = (x_115 * x_118); |
| |
| continuing { |
| let x_121 : i32 = i_2; |
| i_2 = (x_121 + 1); |
| } |
| } |
| x_91 = 0; |
| x_92 = 9; |
| x_93 = -1; |
| let x_123 : i32 = x_93; |
| let x_124 : i32 = (x_123 + 1); |
| x_93 = x_124; |
| let x_125 : i32 = x_91; |
| x_94[x_124] = x_125; |
| let x_127 : i32 = x_93; |
| let x_128 : i32 = (x_127 + 1); |
| x_93 = x_128; |
| let x_129 : i32 = x_92; |
| x_94[x_128] = x_129; |
| loop { |
| let x_135 : i32 = x_93; |
| if ((x_135 >= 0)) { |
| } else { |
| break; |
| } |
| let x_138 : i32 = x_93; |
| x_93 = (x_138 - 1); |
| let x_141 : i32 = x_94[x_138]; |
| x_92 = x_141; |
| let x_142 : i32 = x_93; |
| x_93 = (x_142 - 1); |
| let x_145 : i32 = x_94[x_142]; |
| x_91 = x_145; |
| let x_146 : i32 = x_91; |
| x_96 = x_146; |
| let x_147 : i32 = x_92; |
| x_97 = x_147; |
| let x_148 : i32 = performPartition_i1_i1_(&(x_96), &(x_97)); |
| x_95 = x_148; |
| let x_149 : i32 = x_95; |
| let x_151 : i32 = x_91; |
| if (((x_149 - 1) > x_151)) { |
| let x_155 : i32 = x_93; |
| let x_156 : i32 = (x_155 + 1); |
| x_93 = x_156; |
| let x_157 : i32 = x_91; |
| x_94[x_156] = x_157; |
| let x_159 : i32 = x_93; |
| let x_160 : i32 = (x_159 + 1); |
| x_93 = x_160; |
| let x_161 : i32 = x_95; |
| x_94[x_160] = (x_161 - 1); |
| } |
| let x_164 : i32 = x_95; |
| let x_166 : i32 = x_92; |
| if (((x_164 + 1) < x_166)) { |
| let x_170 : i32 = x_93; |
| let x_171 : i32 = (x_170 + 1); |
| x_93 = x_171; |
| let x_172 : i32 = x_95; |
| x_94[x_171] = (x_172 + 1); |
| let x_175 : i32 = x_93; |
| let x_176 : i32 = (x_175 + 1); |
| x_93 = x_176; |
| let x_177 : i32 = x_92; |
| x_94[x_176] = x_177; |
| } |
| } |
| let x_179 : vec4<f32> = x_GLF_FragCoord; |
| let x_182 : vec2<f32> = x_34.resolution; |
| uv = (vec2<f32>(x_179.x, x_179.y) / x_182); |
| color = vec3<f32>(1.0, 2.0, 3.0); |
| let x_185 : i32 = obj.numbers[0]; |
| let x_188 : f32 = color.x; |
| color.x = (x_188 + f32(x_185)); |
| let x_192 : f32 = uv.x; |
| if ((x_192 > 0.25)) { |
| let x_197 : i32 = obj.numbers[1]; |
| let x_200 : f32 = color.x; |
| color.x = (x_200 + f32(x_197)); |
| } |
| let x_204 : f32 = uv.x; |
| if ((x_204 > 0.5)) { |
| let x_209 : i32 = obj.numbers[2]; |
| let x_212 : f32 = color.y; |
| color.y = (x_212 + f32(x_209)); |
| } |
| let x_216 : f32 = uv.x; |
| if ((x_216 > 0.75)) { |
| let x_221 : i32 = obj.numbers[3]; |
| let x_224 : f32 = color.z; |
| color.z = (x_224 + f32(x_221)); |
| } |
| let x_228 : i32 = obj.numbers[4]; |
| let x_231 : f32 = color.y; |
| color.y = (x_231 + f32(x_228)); |
| let x_235 : f32 = uv.y; |
| if ((x_235 > 0.25)) { |
| let x_240 : i32 = obj.numbers[5]; |
| let x_243 : f32 = color.x; |
| color.x = (x_243 + f32(x_240)); |
| } |
| let x_247 : f32 = uv.y; |
| if ((x_247 > 0.5)) { |
| let x_252 : i32 = obj.numbers[6]; |
| let x_255 : f32 = color.y; |
| color.y = (x_255 + f32(x_252)); |
| } |
| let x_259 : f32 = uv.y; |
| if ((x_259 > 0.75)) { |
| let x_264 : i32 = obj.numbers[7]; |
| let x_267 : f32 = color.z; |
| color.z = (x_267 + f32(x_264)); |
| } |
| let x_271 : i32 = obj.numbers[8]; |
| let x_274 : f32 = color.z; |
| color.z = (x_274 + f32(x_271)); |
| let x_278 : f32 = uv.x; |
| let x_280 : f32 = uv.y; |
| if ((abs((x_278 - x_280)) < 0.25)) { |
| let x_287 : i32 = obj.numbers[9]; |
| let x_290 : f32 = color.x; |
| color.x = (x_290 + f32(x_287)); |
| } |
| let x_293 : vec3<f32> = color; |
| let x_294 : vec3<f32> = normalize(x_293); |
| frag_color = vec4<f32>(x_294.x, x_294.y, x_294.z, 1.0); |
| let x_299 : vec4<f32> = x_GLF_pos; |
| gl_Position = x_299; |
| return; |
| } |
| |
| struct main_out { |
| [[location(0)]] |
| frag_color_1 : vec4<f32>; |
| [[builtin(position)]] |
| gl_Position : vec4<f32>; |
| }; |
| |
| [[stage(vertex)]] |
| fn main([[location(0)]] x_GLF_pos_param : vec4<f32>) -> main_out { |
| x_GLF_pos = x_GLF_pos_param; |
| main_1(); |
| return main_out(frag_color, gl_Position); |
| } |
| |
| fn swap_i1_i1_(i : ptr<function, i32>, j : ptr<function, i32>) { |
| var temp : i32; |
| let x_302 : i32 = *(i); |
| let x_304 : i32 = obj.numbers[x_302]; |
| temp = x_304; |
| let x_305 : i32 = *(i); |
| let x_306 : i32 = *(j); |
| let x_308 : i32 = obj.numbers[x_306]; |
| obj.numbers[x_305] = x_308; |
| let x_310 : i32 = *(j); |
| let x_311 : i32 = temp; |
| obj.numbers[x_310] = x_311; |
| return; |
| } |
| |
| fn quicksort_() { |
| var l_1 : i32; |
| var h_1 : i32; |
| var top : i32; |
| var stack : array<i32, 10>; |
| var p : i32; |
| var param_4 : i32; |
| var param_5 : i32; |
| l_1 = 0; |
| h_1 = 9; |
| top = -1; |
| let x_376 : i32 = top; |
| let x_377 : i32 = (x_376 + 1); |
| top = x_377; |
| let x_378 : i32 = l_1; |
| stack[x_377] = x_378; |
| let x_380 : i32 = top; |
| let x_381 : i32 = (x_380 + 1); |
| top = x_381; |
| let x_382 : i32 = h_1; |
| stack[x_381] = x_382; |
| loop { |
| let x_388 : i32 = top; |
| if ((x_388 >= 0)) { |
| } else { |
| break; |
| } |
| let x_391 : i32 = top; |
| top = (x_391 - 1); |
| let x_394 : i32 = stack[x_391]; |
| h_1 = x_394; |
| let x_395 : i32 = top; |
| top = (x_395 - 1); |
| let x_398 : i32 = stack[x_395]; |
| l_1 = x_398; |
| let x_399 : i32 = l_1; |
| param_4 = x_399; |
| let x_400 : i32 = h_1; |
| param_5 = x_400; |
| let x_401 : i32 = performPartition_i1_i1_(&(param_4), &(param_5)); |
| p = x_401; |
| let x_402 : i32 = p; |
| let x_404 : i32 = l_1; |
| if (((x_402 - 1) > x_404)) { |
| let x_408 : i32 = top; |
| let x_409 : i32 = (x_408 + 1); |
| top = x_409; |
| let x_410 : i32 = l_1; |
| stack[x_409] = x_410; |
| let x_412 : i32 = top; |
| let x_413 : i32 = (x_412 + 1); |
| top = x_413; |
| let x_414 : i32 = p; |
| stack[x_413] = (x_414 - 1); |
| } |
| let x_417 : i32 = p; |
| let x_419 : i32 = h_1; |
| if (((x_417 + 1) < x_419)) { |
| let x_423 : i32 = top; |
| let x_424 : i32 = (x_423 + 1); |
| top = x_424; |
| let x_425 : i32 = p; |
| stack[x_424] = (x_425 + 1); |
| let x_428 : i32 = top; |
| let x_429 : i32 = (x_428 + 1); |
| top = x_429; |
| let x_430 : i32 = h_1; |
| stack[x_429] = x_430; |
| } |
| } |
| return; |
| } |