blob: e69b692964a0b62246f1fa8d21cc67871f515658 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
vertex void tint_symbol() {
float3 light = float3(1.200000048f, 1.0f, 2.0f);
float3 negative_light = -(light);
return;
}