blob: 86d869d096cc42568413184a2bf5551c6cb7f2cc [file] [log] [blame]
Texture2D<uint4> Src : register(t0, space0);
RWTexture2D<uint4> Dst : register(u1, space0);
[numthreads(1, 1, 1)]
void main() {
uint4 srcValue = uint4(0u, 0u, 0u, 0u);
const uint4 x_18 = Src.Load(int3(0, 0, 0));
srcValue = x_18;
const uint x_22 = srcValue.x;
srcValue.x = (x_22 + asuint(1));
const uint4 x_27 = srcValue;
Dst[int2(0, 0)] = x_27;
return;
}