| [[group(1), binding(1)]] var arg_1 : texture_2d_array<u32>; | |
| [[group(1), binding(2)]] var arg_2 : sampler; | |
| fn textureGather_f5f3ba() { | |
| var res : vec4<u32> = textureGather(1, arg_1, arg_2, vec2<f32>(), 1, vec2<i32>()); | |
| } | |
| [[stage(vertex)]] | |
| fn vertex_main() -> [[builtin(position)]] vec4<f32> { | |
| textureGather_f5f3ba(); | |
| return vec4<f32>(); | |
| } | |
| [[stage(fragment)]] | |
| fn fragment_main() { | |
| textureGather_f5f3ba(); | |
| } | |
| [[stage(compute), workgroup_size(1)]] | |
| fn compute_main() { | |
| textureGather_f5f3ba(); | |
| } |