blob: f0960ce77cdbb674469d763a24764e66be6e9b5e [file] [log] [blame]
[[group(1), binding(0)]] var t : texture_2d<f32>;
[[group(1), binding(1)]] var s : sampler;
[[stage(fragment)]]
fn main() {
var res : vec4<f32> = textureGather(1, t, s, vec2<f32>());
}