blob: d83c3cae2f56ea47b47972ca16946651b4435e0a [file] [log] [blame]
[[group(1), binding(0)]] var t : texture_2d<i32>;
[[group(1), binding(1)]] var s : sampler;
[[stage(fragment)]]
fn main() {
var res : vec4<i32> = textureGather(3, t, s, vec2<f32>());
}