blob: f34d0d1bc650a66e94640bded6c7fea1b54527c7 [file] [log] [blame]
Texture2D<int4> t : register(t0, space1);
SamplerState s : register(s1, space1);
void main() {
int4 res = t.GatherRed(s, float2(0.0f, 0.0f));
return;
}