| uint3 tint_extract_bits(uint3 v, uint offset, uint count) { | |
| const uint s = min(offset, 32u); | |
| const uint e = min(32u, (s + count)); | |
| const uint shl = (32u - e); | |
| const uint shr = (shl + s); | |
| return ((v << uint3((shl).xxx)) >> uint3((shr).xxx)); | |
| } | |
| void f_1() { | |
| uint3 v = uint3(0u, 0u, 0u); | |
| uint offset_1 = 0u; | |
| uint count = 0u; | |
| const uint3 x_14 = tint_extract_bits(v, offset_1, count); | |
| return; | |
| } | |
| [numthreads(1, 1, 1)] | |
| void f() { | |
| f_1(); | |
| return; | |
| } |