| struct Out { | |
| float4 pos; | |
| }; | |
| struct tint_symbol { | |
| precise float4 pos : SV_Position; | |
| }; | |
| Out main_inner() { | |
| const Out tint_symbol_1 = (Out)0; | |
| return tint_symbol_1; | |
| } | |
| tint_symbol main() { | |
| const Out inner_result = main_inner(); | |
| tint_symbol wrapper_result = (tint_symbol)0; | |
| wrapper_result.pos = inner_result.pos; | |
| return wrapper_result; | |
| } |