Sign in
dawn
/
tint
/
444e051faa2e29bda2828cd0bc4b7d3f3f20684b
/
.
/
test
/
tint
/
shader_io
/
invariant_struct_member.wgsl
blob: 3b2a6adc9f360641653895b863075f0d46732d90 [
file
] [
log
] [
blame
]
struct
Out
{
@builtin
(
position
)
@invariant
pos
:
vec4
<f32>
;
};
@stage
(
vertex
)
fn main
()
->
Out
{
return
Out
();
}