| struct block0 { |
| in_color : vec4<f32>; |
| } |
| |
| var<private> position : vec4<f32>; |
| |
| var<private> frag_color : vec4<f32>; |
| |
| @group(0) @binding(1) var<uniform> x_8 : block0; |
| |
| var<private> gl_Position : vec4<f32>; |
| |
| fn main_1() { |
| let x_24 : vec4<f32> = position; |
| gl_Position = x_24; |
| let x_27 : vec4<f32> = x_8.in_color; |
| frag_color = x_27; |
| return; |
| } |
| |
| struct main_out { |
| @builtin(position) |
| gl_Position : vec4<f32>; |
| @location(0) |
| frag_color_1 : vec4<f32>; |
| } |
| |
| @stage(vertex) |
| fn main(@location(0) position_param : vec4<f32>) -> main_out { |
| position = position_param; |
| main_1(); |
| return main_out(gl_Position, frag_color); |
| } |