blob: e1870331a0870f501ba24ec7b3ec91e67da10d06 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct FragIn {
float a;
uint mask;
};
struct tint_symbol_2 {
float a [[user(locn0)]];
float b [[user(locn1)]];
};
struct tint_symbol_3 {
float a [[color(0)]];
uint mask [[sample_mask]];
};
FragIn tint_symbol_inner(FragIn in, float b) {
if ((in.mask == 0u)) {
return in;
}
FragIn const tint_symbol_4 = {.a=b, .mask=1u};
return tint_symbol_4;
}
fragment tint_symbol_3 tint_symbol(uint mask [[sample_mask]], tint_symbol_2 tint_symbol_1 [[stage_in]]) {
FragIn const tint_symbol_5 = {.a=tint_symbol_1.a, .mask=mask};
FragIn const inner_result = tint_symbol_inner(tint_symbol_5, tint_symbol_1.b);
tint_symbol_3 wrapper_result = {};
wrapper_result.a = inner_result.a;
wrapper_result.mask = inner_result.mask;
return wrapper_result;
}