blob: 26706eff2e9a0fb533c192f0dc05d6e5166e2aa4 [file] [log] [blame]
#version 310 es
precision mediump float;
vec4 tint_symbol() {
vec3 light = vec3(1.200000048f, 1.0f, 2.0f);
vec3 negative_light = -(light);
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
}
void main() {
vec4 inner_result = tint_symbol();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}