blob: 2df0269c54655a6a7bd84a30b0428617ef91bbdc [file] [log] [blame]
SKIP: FAILED
#version 310 es
precision mediump float;
layout(binding = 0, std430) buffer G_block_1 {
int inner[];
} G;
void tint_symbol() {
uint tint_symbol_2 = 0u;
G.inner.GetDimensions(tint_symbol_2);
uint tint_symbol_3 = (tint_symbol_2 / 4u);
uint l1 = tint_symbol_3;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
tint_symbol();
return;
}
Error parsing GLSL shader:
ERROR: 0:9: '.' : cannot apply to an array: GetDimensions
ERROR: 0:9: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.